Taken from John’s comment on Necropraxis. Direct Dropbox link to original here.
d30 | 1st Level Spell |
---|---|
1 | The Abstention of the Written Path |
2 | The Apotropaic Circle |
3 | The Audible Glamer |
4 | The Call to the Familiar Spirit |
5 | The Call to the Unseen Servant |
6 | The Charm of Appersonation |
7 | The Discerner of Enchantments |
8 | The Effervescent Lights of Kwalish |
9 | Evard’s Frictionless Field |
10 | The Expeditious Retreat |
11 | The Heavenly Screen |
12 | The Howling Rune |
13 | The Hypnotic Charm |
14 | The Imperturbable Quiescent Sphere |
15 | The Importunate Insult |
16 | The Indelible Emblem |
17 | Isain’s Fortuitous Interruption |
18 | The Kaleidoscopic Spray |
19 | Kazimir’s Resplendent Coutre |
20 | Laeral’s Baleful Aura |
21 | The Lesser Sign of Sealing |
22 | Melf’s Impermeable Membrane |
23 | The Metamorphoun of Fire |
24 | Nahal’s Reckless Dweomer |
25 | Otto’s Arachnid Grip |
26 | Phandaal’s Polyglottal Lobe |
27 | Sirrian’s Aggrandisement |
28 | The Spell of Exquisite Repose |
29 | The Spell of Pragmatic Amalgamation |
30 | Tenser’s Floating Disc |
d30 | 2nd Level Spell |
---|---|
1 | Arbane’s Fulgent Coruscations |
2 | The Call to the Fetid Cloud |
3 | The Cure for Honesty |
4 | The Hands of Cold Certainty |
5 | Hornung’s Deleterious Deflector |
6 | The Impudent Might of Ilskar the Bold |
7 | The Invigorator of Blades |
8 | Krest’s Cerebral Consonance |
9 | Leomund’s Escalatory Escape |
10 | Lugwiler’s Dismal Itch |
11 | Lustoff’s Vicarious Head |
12 | The Manifold Effigies of Being |
13 | The Marvellous Magic Mouth |
14 | Mazirian’s Marasmic Malady |
15 | The Pattern of the Immanent Sublime |
16 | Phandaal’s Mantle of Stealth |
17 | The Prosaic Preservation of Pandelume |
18 | Quaal’s Near-Alchemical Transformance |
19 | The Ruby Ray of Reversal |
20 | The Spell of Barring and Broaching |
21 | The Spell of Phantasmal Forces |
22 | The Spell of the Imponderous Bounty |
23 | The Spur to the Libidinous Earth |
24 | Tasha’s Uncontrollable Hideous Laughter |
25 | The Tone of Resonant Discord |
26 | The Torment of Tantalus |
27 | Turjan’s Translocation |
28 | The Unfettered Eye |
29 | The Veil of the Cimmerian Shade |
30 | The Web of Wondrous Entrapment |
d30 | 3rd Level Spell |
---|---|
1 | Arbane’s Precipitous Deluge |
2 | The Charm of Dire Sanguinity |
3 | The Charm of the Inveigling Tongue |
4 | Chun’s Halo of the Unsleeping Eyes |
5 | Felojun’s Repudiation of Arrows |
6 | The Fury of the Captive Wind |
7 | The Globe of Distant Discernment |
8 | The Indefatigable Breath |
9 | The Instant Galvanic Thrust |
10 | The Interminable Interim |
11 | The Invocation of the Open Sky |
12 | Kuroth’s Empathic Rapport |
13 | Leomund’s Expansible Egg |
14 | Leuk-O’s Vile Menagerie |
15 | The Liberation of Warp |
16 | Lorloveim’s Creeping Shadow |
17 | Melf’s Maladweomer |
18 | Mentzer’s Relative Time Dilation |
19 | Mzhentul’s Remarkable Polar Pull |
20 | Nchaser’s Spectral Steed |
21 | Nolzur’s Metabolic Suspension |
22 | Nulathoe’s Accoustic Enhancement |
23 | Phandaal’s Vitriolic Critique |
24 | Rary’s Erratic Displacement |
25 | The Seventh Set’s Web of Hiding |
26 | The Snapping Teeth of Yecind |
27 | The Solvent of Horrid Corrosion |
28 | The Spell of the Abysmal Flame |
29 | The Spell of the Slow Hour |
30 | Xult’s Peregrination of Probability |
d30 | 4th Level Spell |
---|---|
1 | Alamer’s Cloak of the Consuming Chill |
2 | Arnd’s Dimension Door |
3 | The Charm of the Inverted Pervulsion |
4 | The Efficacious Portal Ward |
5 | The Engendering Weave |
6 | Evard’s Black Tentacles |
7 | Felojun’s Incendiary Rune |
8 | Flamsterd’s Curtain of the Violet Conflagration |
9 | The Gestation of the Ignoble Servitor |
10 | Gilgad’s Hallucinatory Locale |
11 | Hlal’s Umbral Monstrosity |
12 | The Illusion of Vile Arthropods |
13 | The Impermanence of Being |
14 | Johydee’s Gentle Admonishment |
15 | Leomund’s Lamentable Belabourment |
16 | Lhegrand’s Silvery Skin |
17 | The Minor Globe of Invulnerability |
18 | Narissa’s Blind Excess |
19 | The Onslaught of Dread Equines |
20 | Otiluke’s Resilient Sphere |
21 | Quaal’s Flawless Duplicity |
22 | Rary’s Mnemonic Enhancer |
23 | The Seal Upon the Powers |
24 | The Spell of Expansive Excavation |
25 | The Spell of Mercurial Anatomy |
26 | The Spell of the Peremptory Polymorph |
27 | The Spell of Wyrd |
28 | The Summons to the Inclement Clime |
29 | Tasha’s Morbid Jest |
30 | Tulrun’s Filamentary Extension |
d30 | 5th Level Spell |
---|---|
1 | Alphon’s Anguish of the North Wind |
2 | Archveult’s Crude Fabrication |
3 | The Augur of the Inscrutable Spheres |
4 | The Blade of Inexorable Disjection |
5 | Caligarde’s Penetrating Vision |
6 | The Charm of Untiring Nourishment |
7 | Clambard’s Remote Acquisition |
8 | The Conjure of the Elemental Id |
9 | The Dweomer of Ignominious Dismissal |
10 | The Elocation of Ka |
11 | The Extirpation of the Ruinous Cloud |
12 | Firdaan’s Impenetrable Last Stand |
13 | The Hebetation of the Intellect |
14 | The Imperfect Invitation |
15 | Johydee’s Indisputable Fantasy |
16 | Leomund’s Dramatic Chest |
17 | Mentor’s Perfect Inertia |
18 | The Oblong Barrier |
19 | Pandelume’s Paroxysm of Pain |
20 | The Pattern of the Proscriptive Watchdog |
21 | Phandaal’s Semblance of Psyche |
22 | The Reign of Long Nerves |
23 | The Satire of Life Renewed |
24 | The Seven Hundred and Seventy Steps of Slumber |
25 | The Shroud of Agonizing Immolation |
26 | Skye’s Spell to Sidestep the Real |
27 | The Spell of Celeritous Relocalisation |
28 | Tenser’s Destructive Resonance |
29 | Tzunk’s Distance Distortion |
30 | Yon’s Obliging Parapet |
d30 | 6th Level Spell |
---|---|
1 | The Agency of Far Despatch |
2 | Ao’s Enervating Opalescent Eyes |
3 | The Avulsion of the Spirit-Soul |
4 | The Binding of True Names |
5 | The Call to the Assiduous Pursuer |
6 | The Call to Inflexible Salvation |
7 | The Contingency of the Foreknown |
8 | Daern’s Total Repulse |
9 | The Excellent Prismatic Spray |
10 | Hornung’s Indiscriminate Expulsion |
11 | The Infallible Retrotropic Field |
12 | Khelpen’s Permutation of Gravity |
13 | The Labyrinth of Elongated Shadows |
14 | The Omnipotent Sphere |
15 | Otiluke’s Freezing Orb |
16 | Otto’s Irresistable Dance |
17 | The Scrutiny of the Omniscient Eye |
18 | The Sequester to the Ethereal Coil |
19 | Serten’s Immaculate Simulacrum |
20 | The Seven Symbols of Solomon |
21 | Sirrian’s Spell Engine |
22 | The Speculum of Retribution |
23 | The Spell of Elegant Dissolution |
24 | The Spell of Forlorn Encystment |
25 | The Spell of Geas |
26 | The Spell of Temporal Disjunction |
27 | The Spell of the Stone that Weeps in Silence |
28 | Tenser’s Transformation of the Heroic and Grotesque |
29 | The Tower of Indomitable Intellect |
30 | The Wrack of the Recalcitrant Spirit |
All magic-users begin knowing the Arcane Cypher, plus three spells randomly determined from the following lists:
d10 | Offensive Spell |
---|---|
1 | The Charm of Appersonation |
2 | Evard’s Frictionless Field |
3 | The Hypnotic Charm |
4 | The Importunate Insult |
5 | The Kaleidoscopic Spray |
6 | Kazimir’s Resplendent Coutre |
7 | Laeral’s Baleful Aura |
8 | The Metamorphoun of Fire |
9 | Sirrian’s Aggrandisement |
0 | The Spell of Exquisite Repose |
d10 | Defensive Spell |
---|---|
1 | The Apotropaic Circle |
2 | The Audible Glamer |
3 | The Effervescent Lights of Kwalish |
4 | The Expeditious Retreat |
5 | The Heavenly Screen |
6 | The Howling Rune |
7 | The Imperturbable Quiescent Sphere |
8 | Isain’s Fortuitous Interruption |
9 | The Lesser Sign of Sealing |
0 | Otto’s Arachnid Grip |
d10 | Miscellaneous Spell |
---|---|
1 | The Abstention of the Written Path |
2 | The Call to the Familiar Spirit |
3 | The Call to the Unseen Servant |
4 | The Discerner of Enchantments |
5 | The Indelible Emblem |
6 | Melf’s Impermeable Membrane |
7 | Nahal’s Reckless Dweomer |
8 | Phandaal’s Polyglottal Lobe |
9 | The Spell of Pragmatic Amalgamation |
0 | Tenser’s Floating Disc |
R: 0
D: 2 rounds/level
AoE: Special
Save: None
Read and understand magical inscriptions, scrolls, spell formulae, etc. Once deciphered can be read without recourse to spell.
R: 6″
D: 1 turn
AoE: 1″x1″ area/round
Save: None
Detect secret passages, portals and openings.
R: Touch
D: 2 rounds/level
AoE: <1″ diameter
Save: None
Trace a circle in powdered silver; blocks all conjured & extraplanar creatures and possession attempts.
R: 6″ + 1″/level
D: 2 rounds/level
AoE: Hearing range
Save: None
Create auditory-only illusion.
R: Special
D: Special
AoE: Special
Save: None
Burn 1000c incense, herbs & fat, incantation lasting 24 hours. Summons familiar.
R: 0
D: 6 turns + 1/level
AoE: Special
Save: None
Invisible creature acts as valet, servant etc. AC 4, MV 18″, HD 2; bound to obey caster but will not fight on their behalf. If abused seeks to pervert instructions.
R: 0
D: 2-12 rounds +2/lvl
AoE: Caster
Save: None
Alter appearance and clothing to any humanoid figure. Cannot mimic specific individuals.
R: 6″
D: 2 rounds/level
AoE: 1″ path
Save: None
Detect magic and intensity.
R: 4″ + 1″/level
D: 1 turn/level
AoE: Special
Save: None
Create A) 1-4 lights resembling torches, B) glowing spheres (as will-o-wisp), C) faintly glowing man-like shape. Moves as directed.
R: 1″
D: 3 rounds + 1/level
AoE: 1″ square
Save: Special
Save vs. spell or slip and fall. If cast on item then save or drop immediately.
R: 0
D: 3 rounds + 1/level
AoE: Caster
Save: None
Triple movement, running jumps 30′ forward or 10′ up, cannot take any other action while moving.
R: 3″
D: 2-8 rounds + 1/lvl
AoE: 2″x2″2″ cube/level
Save: None
Veil of silvery mist obscures vision beyond 2′.
R: 1″
D: 4 hours + 1/level
AoE: 1 object/creature
Save: Negates
Target erupts in involuntary screaming (see Shrieker) when creature approaches within 10′.
R: 12″
D: Special
AoE: 1 person
Save: Negates
Target regards caster as trusted friend and ally.
Intelligence | Period Between Saving Throws |
---|---|
3 or less | 3 months |
4 to 6 | 2 months |
7 to 9 | 1 month |
10 to 12 | 3 weeks |
13 to 14 | 2 weeks |
15 to 16 | 1 week |
17 | 3 days |
18 | 2 days |
19 or more | 1 day |
R: 0
D: 5 rounds/level
AoE: Caster
Save: None
Invisible barrier gives AC 2 vs. missiles, AC 4 vs. other attacks.
R: 3″
D: Instantaneous
AoE: 2 HD/caster level
Save: Negates
Target rushes to attack magic-user in rage, attacking melee only.
R: Touch
D: Permanent
AoE: <1 square foot
Save: None
Inscribes personal mark and 6 other characters, visible or invisible.
R: 1″/level
D: 1 second/level
AoE: Special
Save: None
200 lb + 200 per caster level assumes mass of a feather, no falling damage.
R: 0
D: Instantaneous
AoE: ½“x2″x2″ wedge
Save: Special
Vivid colour spray affects 1d6 creatures. Caster level or below: unconscious 2-8 rounds. 1-2 levels higher: blind 1-4 rounds. 3 or more levels higher: stunned for 1 round. 6 HD or more gets a saving throw.
R: 0
D: 1 hour/level
AoE: Caster
Save: None
Dazzlingly fashionable apparel, gain 2-8 charisma and viewers make immediate reaction checks, become impressed or jealous/irritated.
R: 3″
D: 1 round
AoE: Caster
Save: Negates
Become unquantifiably terrifying; friends & foes save vs. magic or flee 1-3 rounds.
R: 2″/level
D: Permanent
AoE: 80 square feet/lvl
Save: None
Seal door or gate as if securely barred and locked.
R: Touch
D: 24 hours
AoE: <10 cubic feet/lvl
Save: None
Repel all liquid from subject.
R: ½“/level
D: 2 rounds/level
AoE: 10′ radius
Save: None
Increase fires up to double size/heat or down to embers, spread onto any burnable material, or snuff out all fires entirely.
R: Special
D: Special
AoE: Special
Save: Special
Attempt to cast any spell in spellbook; roll results on Wild Surge table.
R: Touch
D: 3 rounds +1/level
AoE: 1 creature
Save: Negates
Climb vertical surfaces/ceilings at 3″. Objects less than 5 lb stick to hands.
R: Touch
D: 5 rounds/level
AoE: 1 object/creature
Save: None
Understand and speak any one language.
R: ½“/level
D: 1 turn/level
AoE: <10 cubic feet/lvl
Save: Negates
Increase or decrease target’s size up to 200%, Strength & damage change proportionately.
R: 3″ + 1″/level
D: 5 rounds/level
AoE: 3″ diameter
Save: None
Cause comatose slumber, awaken only if slapped/wounded.
Hit Dice | Number Affected |
---|---|
Up to 1 | 4-16 (4d4) |
1+1 to 2 | 2-8 (2d4) |
2+1 to 3 | 1-4 (1d4) |
3+1 to 4 | 1-2 (½d4, round off) |
4+1 to 5 | 0-1 (1d4, 3 or 4) |
R: 3″
D: Permanent
AoE: 5′x5′ / level
Save: None
Mend or rejoin broken objects.
R: 2″
D: 3 turns + 1/level
AoE: Special
Save: None
Floating null-gravity plane supports 100 lb per level, moves as directed.
R: 12″
D: Instantaneous
AoE: Special
Save: None
Existing fire erupts in A) flashing fireworks, blind creatures within 12″ for 2-5 rounds or save vs. spell; or B) smoke 100 times volume of fire, obscure vision beyond 2′, lasts 1 round/level.
R: 3″
D: 1 round/level
AoE: 2″x2″x2″ cloud
Save: Special
Billowing vapours, save vs. poison or incapacitated (nausea) for 2-5 rounds after leaving cloud, or 1 round if saved.
R: 3″
D: Permanent
AoE: 2″x2″
Save: Negates
1 to 4 creatures permanently forget previous 1 minute per level of spellcaster. -2 to save if single target.
R: 3″
D: 1 round/level
AoE: 1 creature
Save: Negates
Invisible hands choke target for 1-4 damage/round and -2 penalty to attack rolls.
R: 0
D: 2 rounds/level
AoE: Caster
Save: None
Missile attacks deflected to random target in 15′ radius (including caster).
R: Touch
D: 1 hour/level
AoE: 1 creature
Save: None
Raise Strength score 1-8 points.
R: Touch
D: 1 turn
AoE: 1 weapon
Save: None
Blade recieves +3 to hit and damage for 1 strike only.
R: ½“/level
D: 1 round/level
AoE: 1 creature/round
Save: None
Read surface thoughts of 1 creature per round.
R: Touch
D: 2 turns/level
AoE: Special
Save: None
Up to 6 creatures climb rope to hide in extradimensional space.
R: 1″/level
D: 1 round/level
AoE: 1 creature
Save: Negates
Horrible itching causes -4 to AC and -2 to attack rolls.
R: 9″ (initial)
D: 1 turn/level
AoE: 1 creature
Save: Negates
See through the senses of target creature.
R: 0
D: 3 rounds/level
AoE: Caster
Save: None
D4 duplicates +1 per level form around caster, indistinguishable, disappear when struck.
R: Special
D: Special
AoE: 1 object
Save: None
Magic mouth speaks message when specific condition is met.
R: 1″ + ¼“/level
D: 1 round/level
AoE: 1 creature
Save: Negates
Target reduced to Strength 3 or 50% damage.
R: 3″
D: Special
AoE: 3″x3″
Save: Negates
Display causes creatures to stand fascinated for as long as caster concentrates plus 2 rounds thereafter.
R: Touch
D: 2 rounds + 1/level
AoE: 1 creature
Save: None
Become invisible. Telltale shimmering allows attacks at -4 against invisible targets once spotted.
R: Touch
D: Permanent
AoE: 10 cubic feet/level
Save: None
Target protected from rot and decay. Reverse ages non-living objects 100 years.
R: 1″
D: 1 hour/level
AoE: 10 lb/level
Save: None
Copper, lead or brass changed to solid gold.
R: 8″
D: 1 round
AoE: 1 creature
Save: Negates
Target repeats actions in last round exactly.
R: 6″
D: Permanent
AoE: 10 square feet/lvl
Save: None
R: 6″ + 1″/level
D: Special
AoE: 4″ + 1″ sq/level
Save: Special
Visual-only illusion lasts as long as caster concentrates. Believing creatures can suffer damage from illusionary effects.
R: Touch
D: 6 hours + 1/level
AoE: Caster
Save: None
Enchant pockets to hold <100 lb or 5 cubic feet at 1/10th actual weight.
R: 10″ + 1″/level
D: 3 rounds + 1/level
AoE: 1 creature
Save: Special
Earth hands hold target motionless by legs, -2 to AC. Save vs. spell each round in contact with ground or be gripped. Hands are AC 5, HP double caster’s.
R: 5″
D: 4 rounds
AoE: 1 creature
Save: Negates
Lose actions for 1-4 rounds due to laughter.
R: 6″
D: Instantaneous
AoE: 3 foot radius
Save: None
Crystalline or ceramic objects within 3′ shatter.
R: 1″/level
D: 1 round/level
AoE: 1 creature
Save: Negates
Target dying of thirst, can do nothing but look for drink, consumes any potable liquids.
R: 2″/level
D: 1 turn/level
AoE: 1 object/creature
Save: Negates
Levitate up to 100 lb vertically only, 20′ per round.
R: 1″/level
D: 1 round/level
AoE: 1″ path
Save: None
Clearly see all invisible, astral, ethereal, hidden, out-of-phase creatures. First time casters save vs. magic or go insane 3-18 days due to terrifying abyssopelagic ethereal life.
R: 1″/level
D: 1 turn + 1 rd/lvl
AoE: 1½” globe
Save: None
Impenetrable darkness in area of effect.
R: ½“/level
D: 2 turns/level
AoE: 3” cube
Save: Neg or ½
Mass of webs, entrapped creatures are stuck, 5% cumulative chance per turn suffocate to death. Highly flammable. Strength 13+ break through 1′/round, huge strong creatures 10′/round.
R: 1″/level
D: 1 round/level
AoE: 3″ diameter
Save: None
Instant rainfall drenches everything, extinguishes all fires including spells. Magical fires cause huge steam clouds for 1-3 damage/round lasting 2-5 rounds.
R: 12″
D: 1d4 rounds + 1/lvl
AoE: 1 person
Save: Negates
Target truly enjoys killing and goes berserk, attacking friend and foe alike.
R: 3″
D: 1 hour + 1/level
AoE: 1 creature
Save: Negates
Target obeys any one “reasonable” suggestion by caster.
R: 0
D: 1 turn/level
AoE: Caster
Save: None
Halo of eyeballs let caster see in all directions, infravision 12″, never surprised or backstabbed.
R: Touch
D: 1 turn/level
AoE: 1 creature
Save: None
Total invulnerability to small projectiles — arrows, axes, javelins etc — and -1 damage per die from large missiles, catapult stones etc.
R: 0
D: 1 round
AoE: 1″ path, 10″/level
Save: None
Gust of air extinguishes unprotected flames, fans fires outward, pushes flying creatures backward, deflects missile fire and breath weapons, knocks man-sized creatures over unless roll under Dexterity.
R: Special
D: 1 round/level
AoE: Special
Save: None
See anything in sight from chosen locale; locale must be familiar or obvious.
R: Touch
D: 1 hour/level + 1d4
AoE: Special
Save: None
Function without breathing. Duration divided by number affected.
R: 4″ + 1″/level
D: Instantaneous
AoE: 1″x4″ or ½“x8” Save: ½
Lightning bolt causes d6 damage per level (or save for half). Ignites combustibles, sunders doors, splinters 1′ stone, melts soft metal. Bolt reflects off non-conducting materials.
R: 1″/level
D: Special
AoE: 1 creature
Save: Negates
Target encased in amber, suspended animation completely unaffected by anything until dispelled or touched by caster. Direct spell or magic trap glyph.
R: 0
D: 1 turn/level + 1d6
AoE: Caster
Save: None
Caster can fly 24″ (x½ ascending, x2 diving). Exact duration unknown/random.
R: 20″ (initial)
D: 2 turns/level
AoE: 1 creature/3 levels
Save: None
Telepathic bond between willing subjects while on same plane of existence.
R: Touch
D: 4 hours + 1/level
AoE: 1″ diameter
Save: None
Hemisphere of force maintains comfortable temperature, keeps out wind/rain, transparent inside but opaque from without. Illuminated at caster’s command. Objects/creatures pass through freely.
R: 3″
D: 3 rounds + 1/level
AoE: Special
Save: None
Give form to one or more monsters which are 90% likely to obey caster’s commands. Roll below:
d6 | Size | Number |
---|---|---|
1 | 4 HD | 1 |
2 | 3 HD | 1d4 |
3-4 | 2 HD | 1d6 |
4-5 | 1 HD | 2d4 |
d8 | Type | AC |
---|---|---|
1 | Ameboid | AC 2 |
2 | Crustacean | AC 3 |
3 | Insectoid | AC 4 |
4 | Reptilian | AC 5 |
5 | Amphibian | AC 6 |
6 | Mammalian | AC 7 |
7 | Avian | AC 8 |
8 | Mollusc | AC 9 |
d6 | Locomotion | Move |
---|---|---|
1 | Slithering | 6″ |
2 | Hopping | 6″ + 6″ |
3 | Skittering | 9″ |
4 | Loping | 12″ |
5 | Buzzing | 15″ |
6 | Flapping | 18″ |
d8 | Attack | Damage |
---|---|---|
1 | Stingin tail | 1d4 |
2 | Lashing tendrils | 1d4 |
3 | Crushers/horns | 1d6 |
4 | Rending claws | 1d6 |
5 | Slicing mandibles | 1d8 |
6 | Razor teeth | 1d8 |
7-8 | Roll twice | - |
d20 | Special | Effect |
---|---|---|
1 | Acid blood | d4 damage after wounding |
2 | Acid spit | d6 damage ranged attack |
3 | Big | 1⁄2 movement, 2x HD |
4 | Bloodsucking | Drain d6 damage/round after hit |
5 | Draining | -1 STR per hit |
6 | Fast | 1⁄2 HD, 2x movement, 2x attack |
7 | Invisiable | -4 to hit |
8 | Ooze | Dissolves metal |
9 | Phase | Move through walls |
10 | Poison | Save +4 or die |
11 | Psychic | Save vs. paralysis or stunned |
12 | Prehensile tongue | Extra attack as giant frog |
13 | Regenerate | 1 HP/round |
14 | Severing/mangling | Natural 20 incapacitates limb |
15 | Stinking | -2 to hit within 10′ |
16-20 | Roll twice | - |
R: 12″
D: Permanent
AoE: 3″ cube
Save: None
Remove all temporary spells and disrupt spellcasting. % success equal to ratio of dispeller over spellcaster (e.g. 50% for 5th level vs. 10th level).
R: 0
D: 1 round/level
AoE: Caster
Save: None
Elongate shadow at 15″/round. Can see, hear, speak through shadow. Struck only by magic, AC as caster, HP loss suffered by caster.
R: 4″ + 1″/level
D: Special
AoE: 1 creature
Save: Negates
Next spell cast chosen randomly from all spells in mind.
R: 9″ + 1″/level
D: 3 rounds + 1/level
AoE: 1 creature/level
Save: None
Affected creatures move and attack at ½ rate.
R: 3″ + 1″/level
D: 1 round/2 levels
AoE: 10′ cube
Save: None
Earth or stone object functions as magnet.
Distance from magnet | Strength of attraction | Missile attack penalty |
---|---|---|
<5′ | 20 | -20 |
<10′ | 18 | -10 |
<20′ | 14 | -5 |
<30′ | 10 | -2 |
<40′ | 4 | -1 |
Opposed Strength check or ferrous item wrenched from grasp, armoured characters dragged closer distance in feet equal to number by which they failed.
R: Touch
D: 1 hour/level
AoE: Special
Save: None
Phantasmal, milky-eyed horse-like creature will bear subject at movement 4″ per caster level. Shunned by animals, crosses any terrrain without difficulty. AC 2, HP 7 + caster level.
R: Touch
D: 6 hours + 1/level
AoE: 1 creature
Save: Negates
Target enters catalepsy indistinguishable from death; aware but unfeeling, wounds ½ damage, poison/paralysis/energy drain ineffective. 1 full round to restore bodily functions.
R: Special
D: 1 round/level
AoE: Special
Save: None
Hear anything in range from chosen locale; locale must be familiar or obvious.
R: Touch
D: Special
AoE: 1″ radius
Save: ½
Anyone besides caster (or those he/she instructs) reading text causes explosion, 6d4+6 damage with no save to reader, ditto all within blast radius or save for half. Writing is destroyed.
R: 0
D: 1 round/level
AoE: Caster
Save: None
Teleport in random period (2d4 initiative order) and direction (d12 o’clock), 2′ distance. 75% spell-casting fails while blinking. Opponents can attack only if initiative comes before the “blink”.
R: Touch
D: 1 hour/level
AoE: 1″ radius
Save: None
Immobile circle renders all creatures invisible & inaudible from those outside area of effect.
R: Touch
D: 1 turn/level
AoE: 1 creature/object
Save: None
Snapping teeth in location touched attack creatures within 1′, 1-4 damage as 4 HD monster.
R: 1″
D: 3 rounds
AoE: 1 sq foot/level
Save: ½
Acidic slime dissolves 6 inches wood, 4 inches stone, 1 inch metal per round. Flesh takes 2d4 damage per round.
R: 10″ + 1″/level
D: Instantaneous
AoE: 2″ radius sphere Save: ½
Burst of flame causes d6 damage per level (or save for half), incinerates combustibles, melts soft metal. Flame conforms to shape of area, equal to normal spherical volume (33,000 cubic feet).
R: 6″
D: 3 rounds + 1/level
AoE: 1 creature/level
Save: None
Affected creatures function at 2x normal movement & attack. Reaction times, spell casting not affected. Recipients aged 1 year due to sped-up metabolism.
R: Special
D: Instantaneous
AoE: Special
Save: None
1 event taking place in previous round is recalculated (dice rerolled). Second outcome cannot be changed.
Embers R: 0
D: 2 rounds + 1/level
AoE: Caster
Save: None
Caster surrounded by aura of flame. A) cold flame, caster immune to fire, creatures striking in melee take 2- 8 cold damage. Caster takes double damage from cold. B) hot flame, effects reversed.
R: Special
D: Instant
AoE: Caster
Save: None
Step through interspatial door and reappear anywhere in sight.
R: 3″
D: Special
AoE: 1 creature
Save: Negates
Recipient’s next offensive spell affects its own caster rather than intended target.
R: 0
D: 1 day/level
AoE: 6″ radius
Save: None
All planar gates & portals sealed, teleportation wil not function in warded area.
R: Touch
D: 1 hour/level
AoE: 1 cubic foot/level
Save: None
Create item of non-living matter — rope, door etc.
R: 3″
D: 1 round/level
AoE: 30 square feet/level
Save: None
Writhing tentacles spring from ground. Number = caster level, 10′ long, AC 4, HP = caster level, attack any creature in range. Save vs. spell or 2-8 damage and be held and squeezed for 3-12 automatic damage each round.
R: Touch
D: Special
AoE: 1 object
Save: ½
Any creature other than caster + those attuned passing within ½” causes burst of flame 1″ radius, 1d4 damage + 1 per caster level.
R: 6″
D: 1 round/level
AoE: Special
Save: None
Immobile curtain of fire 20′ high, 20′ long/level. 2-8 heat damage within 10′ and 1-4 within 20′ on one side of wall only. Passing through flames causes 2-12 damage + 1 per caster level. Undead take double damage.
R: 3″
D: Permanent
AoE: Special
Save: None
Creates a mephit from elemental matter (barrel of water, pile of slop etc). Alternatively roll on table:
d20 | Mephit type |
---|---|
1 | air |
2 | ash |
3 | dust |
4 | earth |
5 | fire |
6 | ice |
7 | lightning |
8 | magma |
9 | mineral |
10 | mist |
11 | ooze |
12 | radiance |
13 | salt |
14 | smoke |
15 | steam |
16 | water |
17-20 | Spell fails* |
*Pathetic half-formed elemental monstrosity lives 1d4 turns.
1 turn to complete. Mephit will not betray creator but check each day for desertion, loyalty 55% + Charisma adjustment.
R: 2″/level
D: Special
AoE: 1″x1″ area/level
Save: None
Illusion hides actual terrain — pond as grassy meadow, room as cobwebbed & dusty, etc. Lasts until contacted by intelligent creature.
R: 3″
D: 1 round/level
AoE: 2″x2″
Save: Special
Create phantasms of monsters caster has seen — total HD equal to caster level. Monsters have 20% HP, fight normally. If targets disbelieve illusion then fight as AC 10 and 20% damage only.
R: 1″/level
D: 1 round/level
AoE: 3″x3″
Save: Negates
Targets covered by illusionary swarm of disgusting invertebrates. Save vs. spells each round or drop everything to compulsively brush off imaginary bugs.
R: 3″
D: 1-6 turns
AoE: 10′ cube
Save: None
Affected objects are 50% likely to vanish, checked independently for each viewer and with each viewing. Each viewer treats object as existing or not existing according to own perspective.
R: 0
D: Instantaneous
AoE: 1″x3″ cone
Save: Negates
Ear-splitting shout causes 2-12 damage and deafens for like number of round, cracks stone.
R: 12″
D: 2 rounds + 1/level
AoE: 6″ x 6″
Save: Negates
Save at -2 each round or confused. Confused creatures act randomly each round:
d10 | Action |
---|---|
1 | Wander away for 1 turn |
2-6 | Stand confused for 1 round |
7-8 | Attack nearest creature for 1 round |
9-0 | Attack magic-user and his or her party for 1 round |
R: Touch
D: Special
AoE: 1 creature
Save: None
Total protection from 1 physical attack, then shatters.
R: 0
D: 1 round/level
AoE: Caster
Save: None
Immunity to 3rd level spells and below. Spells can be cast out of globe normally.
R: 1″/level
D: Special
AoE: 4″x4″
Save: Negates
Cause blind emotional reaction, typical examples as follos. Rage: +1 to hit, +3 to damage, +5 temporary HP, fight berserk without regard for life. Fear: flee in panic 2d4 rounds. Happiness: +4 reaction rolls, won’t attack unless greatly provoked. Hatred: -4 reaction rolls, tend towards violence. Lasts as long as caster concentrates.
R: 0
D: 1 round/level
AoE: 6″ path 3″ wide
Save: Negates
Save vs. spells at -2 or flee in panic, pursued by illusionary sohmiens (nightmarish horse-beasts) for rounds equal to caster level. 10% chance summons d4 real sohmiens.
Sohmien AC 0 MV 24″ HD 6+6 D 2d4/d6+4/d6+4 SA save vs. spell or flee in panic XP 1800
R: 2″
D: 1 round/level
AoE: 1′ diameter/level
Save: Negates
Globe of force encases subject. Immune to damage, nothing can pass through either direction. Can be rolled.
R: Touch
D: 1 hour/level
AoE: 1 object
Save: None
Create copy of any non-living item. Must fit within 20′ cube.
R: 0
D: Instantaneous
AoE: Caster
Save: None
Immediately regain formula of spell 3rd level or below cast in previous round.
R: Touch
D: Permanent
AoE: Special
Save: Special
Remove curses and most permanent baleful magic effects, allows removal of cursed objects.
R: 3″
D: 1 round/level
AoE: 5′ cube/round
Save: None
Move earth (dirt, clay, loam, sand). Can create pits, ramparts, tunnels etc.
R: 0
D: 2 turns/level
AoE: Caster
Save: None
Change at will between form of any creature from as small as a wren to large as a hippo. Other abilities, hit points etc remain normal.
R: ½“/level
D: Permanent
AoE: 1 creature
Save: Negates
Transform target into another creature. 100% chance assumes menality of new form as well, -5% per point of Intelligence, checked daily.
R: ½“/level
D: 1 round/level
AoE: 1 creature
Save: Special
Imaginary doom visible only to target, strikes as 4 HD monster, invulnerable to attack & pass through any barrier. Successful hit means victim dies from fright. Disbelieve or knock out caster or target to destroy.
R: 1″/level
D: 1 round
AoE: Special
Save: None
Either
R: 0
D: Special
AoE: 3″ diameter
Save: Negates
Caster tells a joke. Save or stop to listen, and after punchline save again or incapacitated 1-10 rounds by painful laughter. The same joke will not work twice.
R: 0
D: 4 turns/level
AoE: Special
Save: None
Luminous filament shows recent path of creature visualised, within 1″ radius of caster.
R: 0
D: Instantaneous
AoE: Cone ½“/level
Save: ½
Freezing wind causes d4+1 damage per caster level, or save for half.
R: ½“/level
D: Permanent
AoE: 1 cubic yard/level
Save: None
Convert material into finished goods e.g. trees into wooden bridge, flax into clothes, etc.
R: 0
D: Special
AoE: Special
Save: None
Direct contact with minds from other planes, ask 1 question per 2 levels. Choose how distant a mind to contact:
Steps Removed | Chance of Insanity | Chance of Knowledge | Chance of Veracity |
---|---|---|---|
1 | 20% | 60% | 65% |
2 | 25% | 65% | 67% |
3 | 30% | 70% | 70% |
4 | 35% | 75% | 73% |
5 | 40% | 80% | 75% |
6 | 45% | 85% | 78% |
7 | 50% | 90% | 81% |
8 | 55% | 95% | 85% |
9 or more | 60% | 98% | 90% |
Insanity strikes after 1st question asked, lasts 1 week per step removed. If insanity, then 1% chance per step of death.
R: 1″
D: 1 round/level
AoE: 0
Save: None
Shimmering, sword-like plane of force mentally wielded as if fighter of ½ caster level (requires concentration). Causes 2-8 damage and severs extremities as Sword of Sharpness. Mutually destroys magic barriers.
R: Touch
D: 1 round/level
AoE: 1 cubic foot/level
Save: None
Non-living matter becomes transparent.
R: Touch
D: 12 hours/level
AoE: Special
Save: None
Recipient encased in skin-tight bubble of comfortable air, does not hunger or thirst, can survive in any environment or plane. Duration divided by number affected.
R: 1″/level
D: 2 rounds + 1/level
AoE: 25 lb/level
Save: None
Move objects by concentrating on them — 2″ first round, 4″ second, 8″ third etc, max 1024″.
R: 6″
D: 1 turn/level
AoE: Special
Save: None
Conjure air, earth, fire or water elemental from suitable elemental matter (bonfire etc). Elementals are 16 HD. Unbroken concentration needed for control or will turn on caster and attack. 5% will turn on caster regardless, checked each round.
R: 2″
D: Instantaneous
AoE: 1 creature
Save: None
Force extraplanar being to return to plane of origin. Name and title must be given; normal magic resistance applies.
R: 1″/level
D: Special
AoE: 1 creature
Save: Special
Shift life force into special receptacle (gem or crystal). From there can sense presence and force exchange between receptacle and living target that fails saving throw, taking over target’s body. Saving throw modified by difference in combined Intelligence and Wisdom between caster and target:
Difference | Die adjustment |
---|---|
-9 or more | +4 |
-8 to -6 | +3 |
-5 to -3 | +2 |
-2 to 0 | +1 |
1 to 4 | 0 |
5 to 8 | -1 |
9 to 12 | -2 |
13+ | -3 |
R: 1″
D: 1 round/level
AoE: 4″x2″x2″ cloud
Save: None
Roiling fog kills instantly any creature 4 HD or below. 4+1 to 5+1 HD save vs. poison at -4 or die; 5+2 to 6 HD save normally. Cloud moves away from caster 1″ per round, heavier than air.
R: Touch
D: 1 round/level
AoE: 1 creature
Save: None
Recipient surrounded by immobile shimmering sphere 5′ diamter, totally protects against all non-magial weapons. Can use weapons normally from within sphere. Spells unaffected.
R: 1″/level
D: Permanent
AoE: 1 creature
Save: Negates
Victim’s brain reduced to childlike imbecility and insanity. Magic-users save at -4.
R: 1″
D: Special
AoE: Special
Save: Special
Summons extraplanar creature to be confined until it agrees to give service. Creature type must be stated, and name/title if any. In order to confine summoned creature, must prepare magic circle — takes 1 turn. 20% chance entrapped creature will break free and wreak vengeance, -1% per 1 turn and 1000 sp spent inscribing circle with special pigments etc. Any break in circle, even a straw, allows creature to break free.
R: 6″ + 1″/level
D: 1 round/level
AoE: 2″ square + 1″/level
Save: Special
Illusion affecting all senses, operates accoding to program determined by caster. Believing creatures can suffer damage from illusionary effects.
R: Special
D: 60 days
AoE: 2′x2′x3′ chest
Save: None
Store a chest on the ethereal plane, to be summoned with miniature replica. Chest must be 5000+ sp, hardwood & platinum, ivory & gold or bronze & silver. 1% cumulative chance/week chest will be discovered and tampered with, 5% chance draws through ethereal monster when summoned.
R: 1″
D: Permanent
AoE: 3′ cube
Save: None
Natural repulsion between non-living object and living things (except caster). Creates within 1′ thrown back, or repulse object, depending on relative mass. Reverse causes powerful adherence.
R: 3″
D: 1 turn + 1 rnd/level
AoE: 10′ square/level
Save: None
Immobile, invisible, indescructible barrier prevents passage of anything in either direction, including all spells.
R: 3″
D: 1 round/level
AoE: 1 creature
Save: ½
Convulsions, -2 AC and -4 to hit, 1d4 damage per round.
R: 1″
D: 1 hour/level
AoE: Special
Save: None
Terrible phantasmal beast guards passage, door etc. Can detect invisible, astral etc creatures. Loud growling if any creature approaches, and strike as 10 HD for 3-18 damage. Cannot be combatted physically.
R: 1″/level
D: Special
AoE: Caster
Save: None
Project immaterial duplicate of caster to any spot in range, can speak & cast spells through duplicate. Requires unbroken concentration.
R: 1″/level
D: Special
AoE: 1 creature
Save: Negates
Control target like an automaton. Immediate save at +2 if forced to take self-destructive action.
Intelligence | Period Between Saving Throws |
---|---|
3 or less | 3 months |
4 to 6 | 2 months |
7 to 9 | 1 month |
10 to 12 | 3 weeks |
13 to 14 | 2 weeks |
15 to 16 | 1 week |
17 | 3 days |
18 | 2 days |
19 or more | 1 day |
R: 1″
D: Permanent
AoE: Special
Save: None
Animate dead bodies. 1 skeleton or zombie per level, or equivalent in hit dice.
R: 0
D: Special
AoE: Caster
Save: None
Fall asleep and enter the Dreamlands. May deliver a message to any sleeping creature personally known to the caster.
R: 3″
D: 1 round/level
AoE: 1 creature
Save: Negates
Target bursts into flames. 2-12 damage per round, plus 1-4 damage and ignites flammable objects in 10′ radius. Saving throw each round.
R: 3″
D: 6 turns + 1/level
AoE: Special
Save: None
Open passage through solid matter, 2′ deep per level.
R: Touch
D: Instantaneous
AoE: Special
Save: None
Transport caster and 250 lb + 150 lb per level, to anywhere on same plane.
Destination is… | High* | On target | Off target** | Mishap | Low*** |
---|---|---|---|---|---|
Very familiar | 01 | 02-98 | 99 | 00 | - |
Studied carefully | 01-02 | 03-95 | 96-97 | 98-99 | 00 |
Seen casually | 01-04 | 05-90 | 91-94 | 95-98 | 99-00 |
Viewed once | 01-08 | 09-80 | 81-88 | 89-96 | 97-00 |
Never seen | 01-16 | 17-60 | 61-76 | 77-92 | 93-00 |
* 10′ above ground per 1% missed.
** d100% distance travelled in random direction.
*** Instant death if area is solid.
d20 | Mishap |
---|---|
1 | High velocity arrival — hurled d100 feet in random direction |
2 | Travellers scattered in 1 mile radius of arrival point |
3 | Travellers separated — reroll arrival chances separately |
4 | Only living matter transported |
5 | Only non-living matter transported |
6 | Out of phase — treat as Ethereal 16 Swap places with something at point of arrival |
7 | d100′ radius surroundings transported along with travellers |
8 | Transported d10 days back in time |
9 | Transported d100 days forward in time |
10 | Unexpected extradimensional passenger, roll random monster |
11 | Spawn evil twins — vanish if killed |
12 | Swap bodies — trade character sheets clockwise |
13 | Materialise partially inside objects — d6 damage x HD |
14 | Materialise missing pieces — save or lose an extremity |
15 | Materialise upside down — d4 damage |
17 | Explosion at target: 50′, 6d6 damage, travellers unaffected |
18 | Save vs. spells or turned inside-out |
19 | Dumped into Astral Plane |
20 | Travellers arrive safely, but are wearing different hats |
R: 6″ + 1″/level
D: Special
AoE: 1 object
Save: Special
Beam causes non-living objects to spontaneously explode. Larger objects more destructive but must hold beam for longer.
Weight (lb) | Resonance time | Base damage | Explosive radius |
---|---|---|---|
1-5 | Instant | 1 | 2′ |
6-25 | Instant | d4 | 3′ |
26-100 | 1 round | d6 | 5′ |
101-500 | 2 rounds | d8 | 10′ |
501-2000 | 3 rounds | d10 | 15′ |
Explosion causes base damage x caster level (or save for half).
R: 1″/level
D: 1 turn/level
AoE: 10″ square/level
Save: None
Distances halved, doubled, or anywhere in between in area of effect.
R: ½“/level
D: Permanent
AoE: Special
Save: None
Wall of rock merges with existing stone. 100 square feet and ¼” thick per caster level.
R: Touch
D: Instantaneous
AoE: Special
Save: None
Powerful forces hurl caster and 250 lb + 150 lb per level to any location on same plane, no error, or interplanar travel as below. 1 round to recover after transit.
Destination is… | On target | 1-10 miles | 1-100 miles | 1 plane | 2 planes | Random plane |
---|---|---|---|---|---|---|
Very familiar | 01-50 | 51-90 | 91-95 | 96-97 | 98-99 | 00 |
Studied carefully | 01-25 | 26-50 | 51-75 | 76-83 | 84-90 | 91-00 |
Seen casually | 01-10 | 11-25 | 26-50 | 51-65 | 66-80 | 81-00 |
Viewed once | 01-05 | 06-10 | 11-25 | 26-48 | 49-70 | 71-00 |
Never seen | 01 | 04-05 | 06-10 | 11-35 | 36-60 | 61-00 |
R: 2″
D: 1 round/3 levels
AoE: 1 creature/round
Save: Negates
Caster’s gaze causes their choice of effect:
Non-humanoid types save at +2.
R: Touch
D: Special
AoE: Special
Save: None
Project soul onto Astral Plane. Affects caster plus up to 1 other creature per 2 levels.
R: 3″
D: Special
AoE: 1 creature
Save: None
Speak true name of creature and cast spell. Must then chant desired effect in verse, preferably rhyme (takes 1 round).
R: 1″
D: Special
AoE: Special
Save: None
Invisible creature arrives in 1-4 turns and will obey spellcaster. Resents servitude and seeks to pervert instructions.
The Assiduous Pursuer AC 6 MV 6″/FL 24″ HD 9 D 2-16/2-16 SD invisible XP 2000 Faultless tracker. Flies silently and can carry 2 persons on back or draft horse in tentacles. If slain banished to own plane.
R: 3″
D: Special
AoE: Special
Save: None
Summons powerful, specific demon, demigod, god etc, or their servant. Summoned creature is under no constraints. Spell ages caster 5 years due to cosmic strain.
R: 0
D: 1 day/level
AoE: Self
Save: None
Cast a spell; it will come into effect on caster’s person when specified conditions are met.
R: 0
D: 1 round/2 levels
AoE: 1″ radius
Save: None
Invisible, mobile field surrounds caster in 10′ radius and repulses all creatures.
R: 2″
D: Instantaneous
AoE: ½” square/level
Save: None
Darts of prismatic fire instantly slay 2d20 hit dice of creatures. 8 HD or more get a saving throw.
R: 3″
D: Instantaneous
AoE: 1 creature
Save: Negates
Banish target to random plane.
d100 | Plane |
---|---|
01-04 | Abyss |
05-08 | Acheron |
09-12 | Faerie |
13-16 | Arcadia |
17-20 | Astral |
21-24 | Hell |
25-28 | Hunting Grounds |
29-32 | Heaven |
33-36 | Tartarus |
37-40 | Elemental (Air, Earth, Fire, Water) |
41-44 | Elysium |
45-48 | Energy (Positive or Negative) |
49-52 | Ethereal |
53-56 | Gehenna |
57-60 | Hades |
61-64 | Limbo |
65-68 | Nirvana |
69-72 | Mount Olympus |
73-76 | Negative Quasi-Elemental (Vacuum, Ash, Dust, Salt) |
77-80 | Outlands |
81-84 | Pandemonium |
85-88 | Para-Elemental (Ice, Ooze, Magma, Smoke) |
89-92 | Positive Quasi-Elemental (Lightning, Mineral, Radiance, Steam) |
93-96 | Prime Material |
97-00 | Valhalla |
R: 0
D: 1 turn/level
AoE: 1′/level diameter
Save: None
Invisible field moves with caster, completely suppresses all magic in area of effect.
R: ½“/level
D: 1 round/level
AoE: 3″x3″ square
Save: None
Reverse gravity in area of effect.
R: 1″
D: Special
AoE: 1 creature
Save: None Target vanishes into mental labyrinth until they solve a maze provided by DM, or roll below.
Intelligence | Time trapped |
---|---|
<3 | 1d4 turns |
3-5 | 5d4 rounds |
6-9 | 4d4 rounds |
10-13 | 3d4 rounds |
14-17 | 2d4 rounds |
18+ | 1d4 rounds |
R: 0
D: 1 round/level
AoE: Caster Save: None
Impenetrable force protects caster absolutely from all physical damage.
R: Special
D: 1 round/level
AoE: Special
Save: ½
Globe of absolute zero freezes water (100 cubic feet/level) or can be thrown, shatters for 4-24 cold damage within 10′ (save for half). Shatters if spell expires.
R: Touch
D: 1-4 rounds
AoE: 1 creature
Save: None
Target spasmodically dances, -4 to attack and AC, can do nothing but shuffle and tap.
R: 0
D: 1 round/level
AoE: Caster
Save: Negates
Perceive all things as they actually are. First time casters save vs. magic or go insane. Reverse causes target to see things as they are not — rich is poor, rough is smooth, beautiful is ugly.
R: Touch
D: 1 hour/level
AoE: Special
Save: Negates
Subject becomes Ethereal. Affects 1 creature per 2 levels, plus caster at his or her option.
R: Touch
D: Permanent
AoE: 1 creature
Save: None
Create duplicate of creature from ice and snow. Requires token from original. Simulacrum has d20+40% of original’s hit points, knowledge, levels etc. Obeys commands from caster.
R: Touch
D: Special
AoE: Special
Save: Negates
Magic rune affects creatures which see, touch or pass over it.
R: 1″
D: 1 round/level
AoE: 1″ radius/level
Save: None
Intangible wheel sucks up all spells cast in area of effect. Caster can cause wheel to fire random spell at target. Sucks up 2 spell levels per caster level; explodes if overloaded or touched by magic item for 6d4 damage 20′ radius (save for half).
R: 0
D: 1 round/level
AoE: Special
Save: Special
Reflects spells back towards caster if saving throw is made. Spells reflected back and forth until one side fails their saving throw.
R: ½“/level
D: Permanent
AoE: 1 object/creature
Save: Negates
Cause all matter to permanently vanish, up to 1” cubic volume. Affects magical matter (or energy) as well, including magical barriers. Living creatures and enchanted objects get a saving throw..
R: 3″
D: Permanent
AoE: 1 creature
Save: Negates
Target rooted to the spot and begins to sink into the ground. If spell is completed, target is trapped forever in small sphere deep underground. Reverse frees trapped individual plus 1-100 others.
R: Touch
D: Special
AoE: 1 creature
Save: None
Willing individual magically commanded to carry out or refrain from some action; failure to comply causes target to sicken and die in 1 to 4 weeks.
R: 0
D: Special
AoE: 15′ diameter
Save: None
Stops time for 1 round for all but the caster.
R: 1″/level
D: Permanent
AoE: 1 creature
Save: Negates
Turns target to stone along with all their possessions. Reverse frees petrified creatures.
R: 0
D: 1 round/level
AoE: Caster
Save: None
Caster’s hit points double, +4 to AC, attacks as fighter of same level and +2 to damage. Goes berserk until spell ends.
R: 3″
D: 1 day
AoE: 1 creature
Save: None
Total protection from all mental attacks.
R: 1″
D: Special
AoE: 1 creature
Save: None
Prepare a special document (4d8 hours and 5000 sp) bearing the name of a specific lower planar being. When read has following effects on being named: 1st round — being is immobilised unless magic resistance roll made, and 90% likely to retreat otherwise. 2nd round — acute pain and loss of 1 hit point per die. 3rd round — horrible pain, loss of 50% hp, and at end of round is confined to own plane in torture for number of years equal to caster level. Being is cumulative 25% likely per round to agree to any demand.