|||

Dying Earth Spells

Taken from John’s comment on Necropraxis. Direct Dropbox link to original here.

Spell List

1st Level Spells
d30 1st Level Spell
1 The Abstention of the Written Path
2 The Apotropaic Circle
3 The Audible Glamer
4 The Call to the Familiar Spirit
5 The Call to the Unseen Servant
6 The Charm of Appersonation
7 The Discerner of Enchantments
8 The Effervescent Lights of Kwalish
9 Evard’s Frictionless Field
10 The Expeditious Retreat
11 The Heavenly Screen
12 The Howling Rune
13 The Hypnotic Charm
14 The Imperturbable Quiescent Sphere
15 The Importunate Insult
16 The Indelible Emblem
17 Isain’s Fortuitous Interruption
18 The Kaleidoscopic Spray
19 Kazimir’s Resplendent Coutre
20 Laeral’s Baleful Aura
21 The Lesser Sign of Sealing
22 Melf’s Impermeable Membrane
23 The Metamorphoun of Fire
24 Nahal’s Reckless Dweomer
25 Otto’s Arachnid Grip
26 Phandaal’s Polyglottal Lobe
27 Sirrian’s Aggrandisement
28 The Spell of Exquisite Repose
29 The Spell of Pragmatic Amalgamation
30 Tenser’s Floating Disc
2nd Level Spells
d30 2nd Level Spell
1 Arbane’s Fulgent Coruscations
2 The Call to the Fetid Cloud
3 The Cure for Honesty
4 The Hands of Cold Certainty
5 Hornung’s Deleterious Deflector
6 The Impudent Might of Ilskar the Bold
7 The Invigorator of Blades
8 Krest’s Cerebral Consonance
9 Leomund’s Escalatory Escape
10 Lugwiler’s Dismal Itch
11 Lustoff’s Vicarious Head
12 The Manifold Effigies of Being
13 The Marvellous Magic Mouth
14 Mazirian’s Marasmic Malady
15 The Pattern of the Immanent Sublime
16 Phandaal’s Mantle of Stealth
17 The Prosaic Preservation of Pandelume
18 Quaal’s Near-Alchemical Transformance
19 The Ruby Ray of Reversal
20 The Spell of Barring and Broaching
21 The Spell of Phantasmal Forces
22 The Spell of the Imponderous Bounty
23 The Spur to the Libidinous Earth
24 Tasha’s Uncontrollable Hideous Laughter
25 The Tone of Resonant Discord
26 The Torment of Tantalus
27 Turjan’s Translocation
28 The Unfettered Eye
29 The Veil of the Cimmerian Shade
30 The Web of Wondrous Entrapment
3rd Level Spells
d30 3rd Level Spell
1 Arbane’s Precipitous Deluge
2 The Charm of Dire Sanguinity
3 The Charm of the Inveigling Tongue
4 Chun’s Halo of the Unsleeping Eyes
5 Felojun’s Repudiation of Arrows
6 The Fury of the Captive Wind
7 The Globe of Distant Discernment
8 The Indefatigable Breath
9 The Instant Galvanic Thrust
10 The Interminable Interim
11 The Invocation of the Open Sky
12 Kuroth’s Empathic Rapport
13 Leomund’s Expansible Egg
14 Leuk-O’s Vile Menagerie
15 The Liberation of Warp
16 Lorloveim’s Creeping Shadow
17 Melf’s Maladweomer
18 Mentzer’s Relative Time Dilation
19 Mzhentul’s Remarkable Polar Pull
20 Nchaser’s Spectral Steed
21 Nolzur’s Metabolic Suspension
22 Nulathoe’s Accoustic Enhancement
23 Phandaal’s Vitriolic Critique
24 Rary’s Erratic Displacement
25 The Seventh Set’s Web of Hiding
26 The Snapping Teeth of Yecind
27 The Solvent of Horrid Corrosion
28 The Spell of the Abysmal Flame
29 The Spell of the Slow Hour
30 Xult’s Peregrination of Probability
4th Level Spells
d30 4th Level Spell
1 Alamer’s Cloak of the Consuming Chill
2 Arnd’s Dimension Door
3 The Charm of the Inverted Pervulsion
4 The Efficacious Portal Ward
5 The Engendering Weave
6 Evard’s Black Tentacles
7 Felojun’s Incendiary Rune
8 Flamsterd’s Curtain of the Violet Conflagration
9 The Gestation of the Ignoble Servitor
10 Gilgad’s Hallucinatory Locale
11 Hlal’s Umbral Monstrosity
12 The Illusion of Vile Arthropods
13 The Impermanence of Being
14 Johydee’s Gentle Admonishment
15 Leomund’s Lamentable Belabourment
16 Lhegrand’s Silvery Skin
17 The Minor Globe of Invulnerability
18 Narissa’s Blind Excess
19 The Onslaught of Dread Equines
20 Otiluke’s Resilient Sphere
21 Quaal’s Flawless Duplicity
22 Rary’s Mnemonic Enhancer
23 The Seal Upon the Powers
24 The Spell of Expansive Excavation
25 The Spell of Mercurial Anatomy
26 The Spell of the Peremptory Polymorph
27 The Spell of Wyrd
28 The Summons to the Inclement Clime
29 Tasha’s Morbid Jest
30 Tulrun’s Filamentary Extension
5th Level Spells
d30 5th Level Spell
1 Alphon’s Anguish of the North Wind
2 Archveult’s Crude Fabrication
3 The Augur of the Inscrutable Spheres
4 The Blade of Inexorable Disjection
5 Caligarde’s Penetrating Vision
6 The Charm of Untiring Nourishment
7 Clambard’s Remote Acquisition
8 The Conjure of the Elemental Id
9 The Dweomer of Ignominious Dismissal
10 The Elocation of Ka
11 The Extirpation of the Ruinous Cloud
12 Firdaan’s Impenetrable Last Stand
13 The Hebetation of the Intellect
14 The Imperfect Invitation
15 Johydee’s Indisputable Fantasy
16 Leomund’s Dramatic Chest
17 Mentor’s Perfect Inertia
18 The Oblong Barrier
19 Pandelume’s Paroxysm of Pain
20 The Pattern of the Proscriptive Watchdog
21 Phandaal’s Semblance of Psyche
22 The Reign of Long Nerves
23 The Satire of Life Renewed
24 The Seven Hundred and Seventy Steps of Slumber
25 The Shroud of Agonizing Immolation
26 Skye’s Spell to Sidestep the Real
27 The Spell of Celeritous Relocalisation
28 Tenser’s Destructive Resonance
29 Tzunk’s Distance Distortion
30 Yon’s Obliging Parapet
6th Level Spells
d30 6th Level Spell
1 The Agency of Far Despatch
2 Ao’s Enervating Opalescent Eyes
3 The Avulsion of the Spirit-Soul
4 The Binding of True Names
5 The Call to the Assiduous Pursuer
6 The Call to Inflexible Salvation
7 The Contingency of the Foreknown
8 Daern’s Total Repulse
9 The Excellent Prismatic Spray
10 Hornung’s Indiscriminate Expulsion
11 The Infallible Retrotropic Field
12 Khelpen’s Permutation of Gravity
13 The Labyrinth of Elongated Shadows
14 The Omnipotent Sphere
15 Otiluke’s Freezing Orb
16 Otto’s Irresistable Dance
17 The Scrutiny of the Omniscient Eye
18 The Sequester to the Ethereal Coil
19 Serten’s Immaculate Simulacrum
20 The Seven Symbols of Solomon
21 Sirrian’s Spell Engine
22 The Speculum of Retribution
23 The Spell of Elegant Dissolution
24 The Spell of Forlorn Encystment
25 The Spell of Geas
26 The Spell of Temporal Disjunction
27 The Spell of the Stone that Weeps in Silence
28 Tenser’s Transformation of the Heroic and Grotesque
29 The Tower of Indomitable Intellect
30 The Wrack of the Recalcitrant Spirit

Starting Spells

All magic-users begin knowing the Arcane Cypher, plus three spells randomly determined from the following lists:

Starting Offensive Spells
d10 Offensive Spell
1 The Charm of Appersonation
2 Evard’s Frictionless Field
3 The Hypnotic Charm
4 The Importunate Insult
5 The Kaleidoscopic Spray
6 Kazimir’s Resplendent Coutre
7 Laeral’s Baleful Aura
8 The Metamorphoun of Fire
9 Sirrian’s Aggrandisement
0 The Spell of Exquisite Repose
Starting Defensive Spells
d10 Defensive Spell
1 The Apotropaic Circle
2 The Audible Glamer
3 The Effervescent Lights of Kwalish
4 The Expeditious Retreat
5 The Heavenly Screen
6 The Howling Rune
7 The Imperturbable Quiescent Sphere
8 Isain’s Fortuitous Interruption
9 The Lesser Sign of Sealing
0 Otto’s Arachnid Grip
Starting Misc. Spells
d10 Miscellaneous Spell
1 The Abstention of the Written Path
2 The Call to the Familiar Spirit
3 The Call to the Unseen Servant
4 The Discerner of Enchantments
5 The Indelible Emblem
6 Melf’s Impermeable Membrane
7 Nahal’s Reckless Dweomer
8 Phandaal’s Polyglottal Lobe
9 The Spell of Pragmatic Amalgamation
0 Tenser’s Floating Disc

Spells by Level

0th Level Spells

The Arcane Cypher

R: 0
D: 2 rounds/level
AoE: Special
Save: None
Read and understand magical inscriptions, scrolls, spell formulae, etc. Once deciphered can be read without recourse to spell.

1st Level Spells

The Abstention of the Written Path

R: 6″
D: 1 turn
AoE: 1″x1″ area/round
Save: None
Detect secret passages, portals and openings.

The Apotropaic Circle

R: Touch
D: 2 rounds/level
AoE: <1″ diameter
Save: None
Trace a circle in powdered silver; blocks all conjured & extraplanar creatures and possession attempts.

The Audible Glamer

R: 6″ + 1″/level
D: 2 rounds/level
AoE: Hearing range
Save: None
Create auditory-only illusion.

The Call to the Familiar Spirit

R: Special
D: Special
AoE: Special
Save: None
Burn 1000c incense, herbs & fat, incantation lasting 24 hours. Summons familiar.

The Call to the Unseen Servant

R: 0
D: 6 turns + 1/level
AoE: Special
Save: None
Invisible creature acts as valet, servant etc. AC 4, MV 18″, HD 2; bound to obey caster but will not fight on their behalf. If abused seeks to pervert instructions.

The Charm of Appersonation

R: 0
D: 2-12 rounds +2/lvl
AoE: Caster
Save: None
Alter appearance and clothing to any humanoid figure. Cannot mimic specific individuals.

The Discerner of Enchantments

R: 6″
D: 2 rounds/level
AoE: 1″ path
Save: None
Detect magic and intensity.

The Effervescent Lights of Kwalish

R: 4″ + 1″/level
D: 1 turn/level
AoE: Special
Save: None
Create A) 1-4 lights resembling torches, B) glowing spheres (as will-o-wisp), C) faintly glowing man-like shape. Moves as directed.

Evard’s Frictionless Field

R: 1″
D: 3 rounds + 1/level
AoE: 1″ square
Save: Special
Save vs. spell or slip and fall. If cast on item then save or drop immediately.

The Expeditious Retreat

R: 0
D: 3 rounds + 1/level
AoE: Caster
Save: None
Triple movement, running jumps 30′ forward or 10′ up, cannot take any other action while moving.

The Heavenly Screen

R: 3″
D: 2-8 rounds + 1/lvl
AoE: 2″x2″2″ cube/level
Save: None
Veil of silvery mist obscures vision beyond 2′.

The Howling Rune

R: 1″
D: 4 hours + 1/level
AoE: 1 object/creature
Save: Negates
Target erupts in involuntary screaming (see Shrieker) when creature approaches within 10′.

The Hypnotic Charm

R: 12″
D: Special
AoE: 1 person
Save: Negates
Target regards caster as trusted friend and ally.

Intelligence Period Between Saving Throws
3 or less 3 months
4 to 6 2 months
7 to 9 1 month
10 to 12 3 weeks
13 to 14 2 weeks
15 to 16 1 week
17 3 days
18 2 days
19 or more 1 day

The Imperturbable Quiescent Sphere

R: 0
D: 5 rounds/level
AoE: Caster
Save: None
Invisible barrier gives AC 2 vs. missiles, AC 4 vs. other attacks.

The Importunate Insult

R: 3″
D: Instantaneous
AoE: 2 HD/caster level
Save: Negates
Target rushes to attack magic-user in rage, attacking melee only.

The Indelible Emblem

R: Touch
D: Permanent
AoE: <1 square foot
Save: None
Inscribes personal mark and 6 other characters, visible or invisible.

Isain’s Fortuitous Interruption

R: 1″/level
D: 1 second/level
AoE: Special
Save: None
200 lb + 200 per caster level assumes mass of a feather, no falling damage.

The Kaleidoscopic Spray

R: 0
D: Instantaneous
AoE: ½“x2″x2″ wedge
Save: Special
Vivid colour spray affects 1d6 creatures. Caster level or below: unconscious 2-8 rounds. 1-2 levels higher: blind 1-4 rounds. 3 or more levels higher: stunned for 1 round. 6 HD or more gets a saving throw.

Kazimir’s Resplendent Coutre

R: 0
D: 1 hour/level
AoE: Caster
Save: None
Dazzlingly fashionable apparel, gain 2-8 charisma and viewers make immediate reaction checks, become impressed or jealous/irritated.

Laeral’s Baleful Aura

R: 3″
D: 1 round
AoE: Caster
Save: Negates
Become unquantifiably terrifying; friends & foes save vs. magic or flee 1-3 rounds.

The Lesser Sign of Sealing

R: 2″/level
D: Permanent
AoE: 80 square feet/lvl
Save: None
Seal door or gate as if securely barred and locked.

Melf’s Impermeable Membrane

R: Touch
D: 24 hours
AoE: <10 cubic feet/lvl
Save: None
Repel all liquid from subject.

The Metamorphoun of Fire

R: ½“/level
D: 2 rounds/level
AoE: 10′ radius
Save: None
Increase fires up to double size/heat or down to embers, spread onto any burnable material, or snuff out all fires entirely.

Nahal’s Reckless Dweomer

R: Special
D: Special
AoE: Special
Save: Special
Attempt to cast any spell in spellbook; roll results on Wild Surge table.

Otto’s Arachnid Grip

R: Touch
D: 3 rounds +1/level
AoE: 1 creature
Save: Negates
Climb vertical surfaces/ceilings at 3″. Objects less than 5 lb stick to hands.

Phandaal’s Polyglottal Lobe

R: Touch
D: 5 rounds/level
AoE: 1 object/creature
Save: None
Understand and speak any one language.

Sirrian’s Aggrandisement / Sirrian’s Reductor

R: ½“/level
D: 1 turn/level
AoE: <10 cubic feet/lvl
Save: Negates
Increase or decrease target’s size up to 200%, Strength & damage change proportionately.

The Spell of Exquisite Repose

R: 3″ + 1″/level
D: 5 rounds/level
AoE: 3″ diameter
Save: None
Cause comatose slumber, awaken only if slapped/wounded.

Hit Dice Number Affected
Up to 1 4-16 (4d4)
1+1 to 2 2-8 (2d4)
2+1 to 3 1-4 (1d4)
3+1 to 4 1-2 (½d4, round off)
4+1 to 5 0-1 (1d4, 3 or 4)

The Spell of Pragmatic Amalgamation

R: 3″
D: Permanent
AoE: 5′x5′ / level
Save: None
Mend or rejoin broken objects.

Tenser’s Floating Disc

R: 2″
D: 3 turns + 1/level
AoE: Special
Save: None
Floating null-gravity plane supports 100 lb per level, moves as directed.

2nd Level Spells

Arbane’s Fulgent Coruscations

R: 12″
D: Instantaneous
AoE: Special
Save: None
Existing fire erupts in A) flashing fireworks, blind creatures within 12″ for 2-5 rounds or save vs. spell; or B) smoke 100 times volume of fire, obscure vision beyond 2′, lasts 1 round/level.

The Call to the Fetid Cloud

R: 3″
D: 1 round/level
AoE: 2″x2″x2″ cloud
Save: Special
Billowing vapours, save vs. poison or incapacitated (nausea) for 2-5 rounds after leaving cloud, or 1 round if saved.

The Cure for Honesty

R: 3″
D: Permanent
AoE: 2″x2″
Save: Negates
1 to 4 creatures permanently forget previous 1 minute per level of spellcaster. -2 to save if single target.

The Hands of Cold Certainty

R: 3″
D: 1 round/level
AoE: 1 creature
Save: Negates
Invisible hands choke target for 1-4 damage/round and -2 penalty to attack rolls.

Hornung’s Deleterious Deflector

R: 0
D: 2 rounds/level
AoE: Caster
Save: None
Missile attacks deflected to random target in 15′ radius (including caster).

The Impudent Might of Ilskar the Bold

R: Touch
D: 1 hour/level
AoE: 1 creature
Save: None
Raise Strength score 1-8 points.

The Invigorator of Blades

R: Touch
D: 1 turn
AoE: 1 weapon
Save: None
Blade recieves +3 to hit and damage for 1 strike only.

Krest’s Cerebral Consonance

R: ½“/level
D: 1 round/level
AoE: 1 creature/round
Save: None
Read surface thoughts of 1 creature per round.

Leomund’s Escalatory Escape

R: Touch
D: 2 turns/level
AoE: Special
Save: None
Up to 6 creatures climb rope to hide in extradimensional space.

Lugwiler’s Dismal Itch

R: 1″/level
D: 1 round/level
AoE: 1 creature
Save: Negates
Horrible itching causes -4 to AC and -2 to attack rolls.

Lustoff’s Vicarious Head

R: 9″ (initial)
D: 1 turn/level
AoE: 1 creature
Save: Negates
See through the senses of target creature.

The Manifold Effigies of Being

R: 0
D: 3 rounds/level
AoE: Caster
Save: None
D4 duplicates +1 per level form around caster, indistinguishable, disappear when struck.

The Marvellous Magic Mouth

R: Special
D: Special
AoE: 1 object
Save: None
Magic mouth speaks message when specific condition is met.

Mazirian’s Marasmic Malady

R: 1″ + ¼“/level
D: 1 round/level
AoE: 1 creature
Save: Negates
Target reduced to Strength 3 or 50% damage.

The Pattern of the Immanent Sublime

R: 3″
D: Special
AoE: 3″x3″
Save: Negates
Display causes creatures to stand fascinated for as long as caster concentrates plus 2 rounds thereafter.

Phandaal’s Mantle of Stealth

R: Touch
D: 2 rounds + 1/level
AoE: 1 creature
Save: None
Become invisible. Telltale shimmering allows attacks at -4 against invisible targets once spotted.

The Prosaic Preservation of Pandelume

R: Touch
D: Permanent
AoE: 10 cubic feet/level
Save: None
Target protected from rot and decay. Reverse ages non-living objects 100 years.

Quaal’s Near-Alchemical Transformance

R: 1″
D: 1 hour/level
AoE: 10 lb/level
Save: None
Copper, lead or brass changed to solid gold.

The Ruby Ray of Reversal

R: 8″
D: 1 round
AoE: 1 creature
Save: Negates
Target repeats actions in last round exactly.

The Spell of Barring and Broaching

R: 6″
D: Permanent
AoE: 10 square feet/lvl
Save: None

  1. Broaching: opens all doors, locks, bars, chains etc. B) Barring: closes the same.

The Spell of Phantasmal Forces

R: 6″ + 1″/level
D: Special
AoE: 4″ + 1″ sq/level
Save: Special
Visual-only illusion lasts as long as caster concentrates. Believing creatures can suffer damage from illusionary effects.

The Spell of the Imponderous Bounty

R: Touch
D: 6 hours + 1/level
AoE: Caster
Save: None
Enchant pockets to hold <100 lb or 5 cubic feet at 1/10th actual weight.

The Spur to the Libidinous Earth

R: 10″ + 1″/level
D: 3 rounds + 1/level
AoE: 1 creature
Save: Special
Earth hands hold target motionless by legs, -2 to AC. Save vs. spell each round in contact with ground or be gripped. Hands are AC 5, HP double caster’s.

Tasha’s Uncontrollable Hideous Laughter

R: 5″
D: 4 rounds
AoE: 1 creature
Save: Negates
Lose actions for 1-4 rounds due to laughter.

The Tone of Resonant Discord

R: 6″
D: Instantaneous
AoE: 3 foot radius
Save: None
Crystalline or ceramic objects within 3′ shatter.

The Torment of Tantalus

R: 1″/level
D: 1 round/level
AoE: 1 creature
Save: Negates
Target dying of thirst, can do nothing but look for drink, consumes any potable liquids.

Turjan’s Translocation

R: 2″/level
D: 1 turn/level
AoE: 1 object/creature
Save: Negates
Levitate up to 100 lb vertically only, 20′ per round.

The Unfettered Eye

R: 1″/level
D: 1 round/level
AoE: 1″ path
Save: None
Clearly see all invisible, astral, ethereal, hidden, out-of-phase creatures. First time casters save vs. magic or go insane 3-18 days due to terrifying abyssopelagic ethereal life.

The Veil of the Cimmerian Shade

R: 1″/level
D: 1 turn + 1 rd/lvl
AoE: globe
Save: None
Impenetrable darkness in area of effect.

The Web of Wondrous Entrapment

R: ½“/level
D: 2 turns/level
AoE: 3” cube
Save: Neg or ½
Mass of webs, entrapped creatures are stuck, 5% cumulative chance per turn suffocate to death. Highly flammable. Strength 13+ break through 1′/round, huge strong creatures 10′/round.

3rd Level Spells

Arbane’s Precipitous Deluge

R: 1″/level
D: 1 round/level
AoE: 3″ diameter
Save: None
Instant rainfall drenches everything, extinguishes all fires including spells. Magical fires cause huge steam clouds for 1-3 damage/round lasting 2-5 rounds.

The Charm of Dire Sanguinity

R: 12″
D: 1d4 rounds + 1/lvl
AoE: 1 person
Save: Negates
Target truly enjoys killing and goes berserk, attacking friend and foe alike.

The Charm of the Inveigling Tongue

R: 3″
D: 1 hour + 1/level
AoE: 1 creature
Save: Negates
Target obeys any one reasonable” suggestion by caster.

Chun’s Halo of the Unsleeping Eyes

R: 0
D: 1 turn/level
AoE: Caster
Save: None
Halo of eyeballs let caster see in all directions, infravision 12″, never surprised or backstabbed.

Felojun’s Repudiation of Arrows

R: Touch
D: 1 turn/level
AoE: 1 creature
Save: None
Total invulnerability to small projectiles — arrows, axes, javelins etc — and -1 damage per die from large missiles, catapult stones etc.

The Fury of the Captive Wind

R: 0
D: 1 round
AoE: 1″ path, 10″/level
Save: None
Gust of air extinguishes unprotected flames, fans fires outward, pushes flying creatures backward, deflects missile fire and breath weapons, knocks man-sized creatures over unless roll under Dexterity.

The Globe of Distant Discernment

R: Special
D: 1 round/level
AoE: Special
Save: None
See anything in sight from chosen locale; locale must be familiar or obvious.

The Indefatigable Breath

R: Touch
D: 1 hour/level + 1d4
AoE: Special
Save: None
Function without breathing. Duration divided by number affected.

The Instant Galvanic Thrust

R: 4″ + 1″/level
D: Instantaneous
AoE: 1″x4″ or ½“x8” Save: ½
Lightning bolt causes d6 damage per level (or save for half). Ignites combustibles, sunders doors, splinters 1′ stone, melts soft metal. Bolt reflects off non-conducting materials.

The Interminable Interim

R: 1″/level
D: Special
AoE: 1 creature
Save: Negates
Target encased in amber, suspended animation completely unaffected by anything until dispelled or touched by caster. Direct spell or magic trap glyph.

The Invocation of the Open Sky

R: 0
D: 1 turn/level + 1d6
AoE: Caster
Save: None
Caster can fly 24″ (x½ ascending, x2 diving). Exact duration unknown/random.

Kuroth’s Empathic Rapport

R: 20″ (initial)
D: 2 turns/level
AoE: 1 creature/3 levels
Save: None
Telepathic bond between willing subjects while on same plane of existence.

Leomund’s Expansible Egg

R: Touch
D: 4 hours + 1/level
AoE: 1″ diameter
Save: None
Hemisphere of force maintains comfortable temperature, keeps out wind/rain, transparent inside but opaque from without. Illuminated at caster’s command. Objects/creatures pass through freely.

Leuk-O’s Vile Menagerie

R: 3″
D: 3 rounds + 1/level
AoE: Special
Save: None
Give form to one or more monsters which are 90% likely to obey caster’s commands. Roll below:

d6 Size Number
1 4 HD 1
2 3 HD 1d4
3-4 2 HD 1d6
4-5 1 HD 2d4
d8 Type AC
1 Ameboid AC 2
2 Crustacean AC 3
3 Insectoid AC 4
4 Reptilian AC 5
5 Amphibian AC 6
6 Mammalian AC 7
7 Avian AC 8
8 Mollusc AC 9
d6 Locomotion Move
1 Slithering 6″
2 Hopping 6″ + 6″
3 Skittering 9″
4 Loping 12″
5 Buzzing 15″
6 Flapping 18″
d8 Attack Damage
1 Stingin tail 1d4
2 Lashing tendrils 1d4
3 Crushers/horns 1d6
4 Rending claws 1d6
5 Slicing mandibles 1d8
6 Razor teeth 1d8
7-8 Roll twice -
d20 Special Effect
1 Acid blood d4 damage after wounding
2 Acid spit d6 damage ranged attack
3 Big 1⁄2 movement, 2x HD
4 Bloodsucking Drain d6 damage/round after hit
5 Draining -1 STR per hit
6 Fast 1⁄2 HD, 2x movement, 2x attack
7 Invisiable -4 to hit
8 Ooze Dissolves metal
9 Phase Move through walls
10 Poison Save +4 or die
11 Psychic Save vs. paralysis or stunned
12 Prehensile tongue Extra attack as giant frog
13 Regenerate 1 HP/round
14 Severing/mangling Natural 20 incapacitates limb
15 Stinking -2 to hit within 10′
16-20 Roll twice -

The Liberation of Warp

R: 12″
D: Permanent
AoE: 3″ cube
Save: None
Remove all temporary spells and disrupt spellcasting. % success equal to ratio of dispeller over spellcaster (e.g. 50% for 5th level vs. 10th level).

Lorloveim’s Creeping Shadow

R: 0
D: 1 round/level
AoE: Caster
Save: None
Elongate shadow at 15″/round. Can see, hear, speak through shadow. Struck only by magic, AC as caster, HP loss suffered by caster.

Melf’s Maladweomer

R: 4″ + 1″/level
D: Special
AoE: 1 creature
Save: Negates
Next spell cast chosen randomly from all spells in mind.

Mentzer’s Relative Time Dilation

R: 9″ + 1″/level
D: 3 rounds + 1/level
AoE: 1 creature/level
Save: None
Affected creatures move and attack at ½ rate.

Mzhentul’s Remarkable Polar Pull

R: 3″ + 1″/level
D: 1 round/2 levels
AoE: 10′ cube
Save: None
Earth or stone object functions as magnet.

Distance from magnet Strength of attraction Missile attack penalty
<5′ 20 -20
<10′ 18 -10
<20′ 14 -5
<30′ 10 -2
<40′ 4 -1

Opposed Strength check or ferrous item wrenched from grasp, armoured characters dragged closer distance in feet equal to number by which they failed.

Nchaser’s Spectral Steed

R: Touch
D: 1 hour/level
AoE: Special
Save: None
Phantasmal, milky-eyed horse-like creature will bear subject at movement 4″ per caster level. Shunned by animals, crosses any terrrain without difficulty. AC 2, HP 7 + caster level.

Nolzur’s Metabolic Suspension

R: Touch
D: 6 hours + 1/level
AoE: 1 creature
Save: Negates
Target enters catalepsy indistinguishable from death; aware but unfeeling, wounds ½ damage, poison/paralysis/energy drain ineffective. 1 full round to restore bodily functions.

Nulathoe’s Accoustic Enhancement

R: Special
D: 1 round/level
AoE: Special
Save: None
Hear anything in range from chosen locale; locale must be familiar or obvious.

Phandaal’s Vitriolic Critique

R: Touch
D: Special
AoE: 1″ radius
Save: ½
Anyone besides caster (or those he/she instructs) reading text causes explosion, 6d4+6 damage with no save to reader, ditto all within blast radius or save for half. Writing is destroyed.

Rary’s Erratic Displacement

R: 0
D: 1 round/level
AoE: Caster
Save: None
Teleport in random period (2d4 initiative order) and direction (d12 o’clock), 2′ distance. 75% spell-casting fails while blinking. Opponents can attack only if initiative comes before the blink”.

The Seventh Set’s Web of Hiding

R: Touch
D: 1 hour/level
AoE: 1″ radius
Save: None
Immobile circle renders all creatures invisible & inaudible from those outside area of effect.

The Snapping Teeth of Yecind

R: Touch
D: 1 turn/level
AoE: 1 creature/object
Save: None
Snapping teeth in location touched attack creatures within 1′, 1-4 damage as 4 HD monster.

The Solvent of Horrid Corrosion

R: 1″
D: 3 rounds
AoE: 1 sq foot/level
Save: ½
Acidic slime dissolves 6 inches wood, 4 inches stone, 1 inch metal per round. Flesh takes 2d4 damage per round.

The Spell of the Abysmal Flame

R: 10″ + 1″/level
D: Instantaneous
AoE: 2″ radius sphere Save: ½
Burst of flame causes d6 damage per level (or save for half), incinerates combustibles, melts soft metal. Flame conforms to shape of area, equal to normal spherical volume (33,000 cubic feet).

The Spell of the Slow Hour

R: 6″
D: 3 rounds + 1/level
AoE: 1 creature/level
Save: None
Affected creatures function at 2x normal movement & attack. Reaction times, spell casting not affected. Recipients aged 1 year due to sped-up metabolism.

Xult’s Peregrination of Probability

R: Special
D: Instantaneous
AoE: Special
Save: None
1 event taking place in previous round is recalculated (dice rerolled). Second outcome cannot be changed.

4th Level Spells

Alamer’s Cloak of the Consuming Chill / Alamer’s Cloak of Burning

Embers R: 0
D: 2 rounds + 1/level
AoE: Caster
Save: None
Caster surrounded by aura of flame. A) cold flame, caster immune to fire, creatures striking in melee take 2- 8 cold damage. Caster takes double damage from cold. B) hot flame, effects reversed.

Arnd’s Dimension Door

R: Special
D: Instant
AoE: Caster
Save: None
Step through interspatial door and reappear anywhere in sight.

The Charm of the Inverted Pervulsion

R: 3″
D: Special
AoE: 1 creature
Save: Negates
Recipient’s next offensive spell affects its own caster rather than intended target.

The Efficacious Portal Ward

R: 0
D: 1 day/level
AoE: 6″ radius
Save: None
All planar gates & portals sealed, teleportation wil not function in warded area.

The Engendering Weave

R: Touch
D: 1 hour/level
AoE: 1 cubic foot/level
Save: None
Create item of non-living matter — rope, door etc.

Evard’s Black Tentacles

R: 3″
D: 1 round/level
AoE: 30 square feet/level
Save: None
Writhing tentacles spring from ground. Number = caster level, 10′ long, AC 4, HP = caster level, attack any creature in range. Save vs. spell or 2-8 damage and be held and squeezed for 3-12 automatic damage each round.

Felojun’s Incendiary Rune

R: Touch
D: Special
AoE: 1 object
Save: ½
Any creature other than caster + those attuned passing within ½” causes burst of flame 1″ radius, 1d4 damage + 1 per caster level.

Flamsterd’s Curtain of the Violet Conflagration

R: 6″
D: 1 round/level
AoE: Special
Save: None
Immobile curtain of fire 20′ high, 20′ long/level. 2-8 heat damage within 10′ and 1-4 within 20′ on one side of wall only. Passing through flames causes 2-12 damage + 1 per caster level. Undead take double damage.

The Gestation of the Ignoble Servitor

R: 3″
D: Permanent
AoE: Special
Save: None
Creates a mephit from elemental matter (barrel of water, pile of slop etc). Alternatively roll on table:

d20 Mephit type
1 air
2 ash
3 dust
4 earth
5 fire
6 ice
7 lightning
8 magma
9 mineral
10 mist
11 ooze
12 radiance
13 salt
14 smoke
15 steam
16 water
17-20 Spell fails*

*Pathetic half-formed elemental monstrosity lives 1d4 turns.

1 turn to complete. Mephit will not betray creator but check each day for desertion, loyalty 55% + Charisma adjustment.

Gilgad’s Hallucinatory Locale

R: 2″/level
D: Special
AoE: 1″x1″ area/level
Save: None
Illusion hides actual terrain — pond as grassy meadow, room as cobwebbed & dusty, etc. Lasts until contacted by intelligent creature.

Hlal’s Umbral Monstrosity

R: 3″
D: 1 round/level
AoE: 2″x2″
Save: Special
Create phantasms of monsters caster has seen — total HD equal to caster level. Monsters have 20% HP, fight normally. If targets disbelieve illusion then fight as AC 10 and 20% damage only.

The Illusion of Vile Arthropods

R: 1″/level
D: 1 round/level
AoE: 3″x3″
Save: Negates
Targets covered by illusionary swarm of disgusting invertebrates. Save vs. spells each round or drop everything to compulsively brush off imaginary bugs.

The Impermanence of Being

R: 3″
D: 1-6 turns
AoE: 10′ cube
Save: None
Affected objects are 50% likely to vanish, checked independently for each viewer and with each viewing. Each viewer treats object as existing or not existing according to own perspective.

Johydee’s Gentle Admonishment

R: 0
D: Instantaneous
AoE: 1″x3″ cone
Save: Negates
Ear-splitting shout causes 2-12 damage and deafens for like number of round, cracks stone.

Leomund’s Lamentable Belabourment

R: 12″
D: 2 rounds + 1/level
AoE: 6″ x 6″
Save: Negates
Save at -2 each round or confused. Confused creatures act randomly each round:

d10 Action
1 Wander away for 1 turn
2-6 Stand confused for 1 round
7-8 Attack nearest creature for 1 round
9-0 Attack magic-user and his or her party for 1 round

Lhegrand’s Silvery Skin

R: Touch
D: Special
AoE: 1 creature
Save: None
Total protection from 1 physical attack, then shatters.

The Minor Globe of Invulnerability

R: 0
D: 1 round/level
AoE: Caster
Save: None
Immunity to 3rd level spells and below. Spells can be cast out of globe normally.

Narissa’s Blind Excess

R: 1″/level
D: Special
AoE: 4″x4″
Save: Negates
Cause blind emotional reaction, typical examples as follos. Rage: +1 to hit, +3 to damage, +5 temporary HP, fight berserk without regard for life. Fear: flee in panic 2d4 rounds. Happiness: +4 reaction rolls, won’t attack unless greatly provoked. Hatred: -4 reaction rolls, tend towards violence. Lasts as long as caster concentrates.

The Onslaught of Dread Equines

R: 0
D: 1 round/level
AoE: 6″ path 3″ wide
Save: Negates
Save vs. spells at -2 or flee in panic, pursued by illusionary sohmiens (nightmarish horse-beasts) for rounds equal to caster level. 10% chance summons d4 real sohmiens.

Sohmien AC 0 MV 24″ HD 6+6 D 2d4/d6+4/d6+4 SA save vs. spell or flee in panic XP 1800

Otiluke’s Resilient Sphere

R: 2″
D: 1 round/level
AoE: 1′ diameter/level
Save: Negates
Globe of force encases subject. Immune to damage, nothing can pass through either direction. Can be rolled.

Quaal’s Flawless Duplicity

R: Touch
D: 1 hour/level
AoE: 1 object
Save: None
Create copy of any non-living item. Must fit within 20′ cube.

Rary’s Mnemonic Enhancer

R: 0
D: Instantaneous
AoE: Caster
Save: None
Immediately regain formula of spell 3rd level or below cast in previous round.

The Seal Upon the Powers

R: Touch
D: Permanent
AoE: Special
Save: Special
Remove curses and most permanent baleful magic effects, allows removal of cursed objects.

The Spell of Expansive Excavation

R: 3″
D: 1 round/level
AoE: 5′ cube/round
Save: None
Move earth (dirt, clay, loam, sand). Can create pits, ramparts, tunnels etc.

The Spell of Mercurial Anatomy

R: 0
D: 2 turns/level
AoE: Caster
Save: None
Change at will between form of any creature from as small as a wren to large as a hippo. Other abilities, hit points etc remain normal.

The Spell of the Peremptory Polymorph

R: ½“/level
D: Permanent
AoE: 1 creature
Save: Negates
Transform target into another creature. 100% chance assumes menality of new form as well, -5% per point of Intelligence, checked daily.

The Spell of Wyrd

R: ½“/level
D: 1 round/level
AoE: 1 creature
Save: Special
Imaginary doom visible only to target, strikes as 4 HD monster, invulnerable to attack & pass through any barrier. Successful hit means victim dies from fright. Disbelieve or knock out caster or target to destroy.

The Summons to the Inclement Clime

R: 1″/level
D: 1 round
AoE: Special
Save: None
Either

  1. hailstones in 4″ diameter inflict 3-30 damage, or
  2. sleet in 8″ diameter blinds creatures 1 round, movement slowed 50% and 50% chance to sl ip and fall.

Tasha’s Morbid Jest

R: 0
D: Special
AoE: 3″ diameter
Save: Negates
Caster tells a joke. Save or stop to listen, and after punchline save again or incapacitated 1-10 rounds by painful laughter. The same joke will not work twice.

Tulrun’s Filamentary Extension

R: 0
D: 4 turns/level
AoE: Special
Save: None
Luminous filament shows recent path of creature visualised, within 1″ radius of caster.

5th Level Spells

Alphon’s Anguish of the North Wind

R: 0
D: Instantaneous
AoE: Cone ½“/level
Save: ½
Freezing wind causes d4+1 damage per caster level, or save for half.

Archveult’s Crude Fabrication

R: ½“/level
D: Permanent
AoE: 1 cubic yard/level
Save: None
Convert material into finished goods e.g. trees into wooden bridge, flax into clothes, etc.

The Augur of the Inscrutable Spheres

R: 0
D: Special
AoE: Special
Save: None
Direct contact with minds from other planes, ask 1 question per 2 levels. Choose how distant a mind to contact:

Steps Removed Chance of Insanity Chance of Knowledge Chance of Veracity
1 20% 60% 65%
2 25% 65% 67%
3 30% 70% 70%
4 35% 75% 73%
5 40% 80% 75%
6 45% 85% 78%
7 50% 90% 81%
8 55% 95% 85%
9 or more 60% 98% 90%

Insanity strikes after 1st question asked, lasts 1 week per step removed. If insanity, then 1% chance per step of death.

The Blade of Inexorable Disjection

R: 1″
D: 1 round/level
AoE: 0
Save: None
Shimmering, sword-like plane of force mentally wielded as if fighter of ½ caster level (requires concentration). Causes 2-8 damage and severs extremities as Sword of Sharpness. Mutually destroys magic barriers.

Caligarde’s Penetrating Vision

R: Touch
D: 1 round/level
AoE: 1 cubic foot/level
Save: None
Non-living matter becomes transparent.

The Charm of Untiring Nourishment

R: Touch
D: 12 hours/level
AoE: Special
Save: None
Recipient encased in skin-tight bubble of comfortable air, does not hunger or thirst, can survive in any environment or plane. Duration divided by number affected.

Clambard’s Remote Acquisition

R: 1″/level
D: 2 rounds + 1/level
AoE: 25 lb/level
Save: None
Move objects by concentrating on them — 2″ first round, 4″ second, 8″ third etc, max 1024″.

The Conjure of the Elemental Id

R: 6″
D: 1 turn/level
AoE: Special
Save: None
Conjure air, earth, fire or water elemental from suitable elemental matter (bonfire etc). Elementals are 16 HD. Unbroken concentration needed for control or will turn on caster and attack. 5% will turn on caster regardless, checked each round.

The Dweomer of Ignominious Dismissal

R: 2″
D: Instantaneous
AoE: 1 creature
Save: None
Force extraplanar being to return to plane of origin. Name and title must be given; normal magic resistance applies.

The Elocation of Ka

R: 1″/level
D: Special
AoE: 1 creature
Save: Special
Shift life force into special receptacle (gem or crystal). From there can sense presence and force exchange between receptacle and living target that fails saving throw, taking over target’s body. Saving throw modified by difference in combined Intelligence and Wisdom between caster and target:

Difference Die adjustment
-9 or more +4
-8 to -6 +3
-5 to -3 +2
-2 to 0 +1
1 to 4 0
5 to 8 -1
9 to 12 -2
13+ -3

The Extirpation of the Ruinous Cloud

R: 1″
D: 1 round/level
AoE: 4″x2″x2″ cloud
Save: None
Roiling fog kills instantly any creature 4 HD or below. 4+1 to 5+1 HD save vs. poison at -4 or die; 5+2 to 6 HD save normally. Cloud moves away from caster 1″ per round, heavier than air.

Firdaan’s Impenetrable Last Stand

R: Touch
D: 1 round/level
AoE: 1 creature
Save: None
Recipient surrounded by immobile shimmering sphere 5′ diamter, totally protects against all non-magial weapons. Can use weapons normally from within sphere. Spells unaffected.

The Hebetation of the Intellect

R: 1″/level
D: Permanent
AoE: 1 creature
Save: Negates
Victim’s brain reduced to childlike imbecility and insanity. Magic-users save at -4.

The Imperfect Invitation

R: 1″
D: Special
AoE: Special
Save: Special
Summons extraplanar creature to be confined until it agrees to give service. Creature type must be stated, and name/title if any. In order to confine summoned creature, must prepare magic circle — takes 1 turn. 20% chance entrapped creature will break free and wreak vengeance, -1% per 1 turn and 1000 sp spent inscribing circle with special pigments etc. Any break in circle, even a straw, allows creature to break free.

Johydee’s Indisputable Fantasy

R: 6″ + 1″/level
D: 1 round/level
AoE: 2″ square + 1″/level
Save: Special
Illusion affecting all senses, operates accoding to program determined by caster. Believing creatures can suffer damage from illusionary effects.

Leomund’s Dramatic Chest

R: Special
D: 60 days
AoE: 2′x2′x3′ chest
Save: None
Store a chest on the ethereal plane, to be summoned with miniature replica. Chest must be 5000+ sp, hardwood & platinum, ivory & gold or bronze & silver. 1% cumulative chance/week chest will be discovered and tampered with, 5% chance draws through ethereal monster when summoned.

Mentor’s Perfect Inertia / Mentor’s Garish Weld

R: 1″
D: Permanent
AoE: 3′ cube
Save: None
Natural repulsion between non-living object and living things (except caster). Creates within 1′ thrown back, or repulse object, depending on relative mass. Reverse causes powerful adherence.

The Oblong Barrier

R: 3″
D: 1 turn + 1 rnd/level
AoE: 10′ square/level
Save: None
Immobile, invisible, indescructible barrier prevents passage of anything in either direction, including all spells.

Pandelume’s Paroxysm of Pain

R: 3″
D: 1 round/level
AoE: 1 creature
Save: ½
Convulsions, -2 AC and -4 to hit, 1d4 damage per round.

The Pattern of the Proscriptive Watchdog

R: 1″
D: 1 hour/level
AoE: Special
Save: None
Terrible phantasmal beast guards passage, door etc. Can detect invisible, astral etc creatures. Loud growling if any creature approaches, and strike as 10 HD for 3-18 damage. Cannot be combatted physically.

Phandaal’s Semblance of Psyche

R: 1″/level
D: Special
AoE: Caster
Save: None
Project immaterial duplicate of caster to any spot in range, can speak & cast spells through duplicate. Requires unbroken concentration.

The Reign of Long Nerves

R: 1″/level
D: Special
AoE: 1 creature
Save: Negates
Control target like an automaton. Immediate save at +2 if forced to take self-destructive action.

Intelligence Period Between Saving Throws
3 or less 3 months
4 to 6 2 months
7 to 9 1 month
10 to 12 3 weeks
13 to 14 2 weeks
15 to 16 1 week
17 3 days
18 2 days
19 or more 1 day

The Satire of Life Renewed

R: 1″
D: Permanent
AoE: Special
Save: None
Animate dead bodies. 1 skeleton or zombie per level, or equivalent in hit dice.

The Seven Hundred and Seventy Steps of Slumber

R: 0
D: Special
AoE: Caster
Save: None
Fall asleep and enter the Dreamlands. May deliver a message to any sleeping creature personally known to the caster.

The Shroud of Agonising Immolation

R: 3″
D: 1 round/level
AoE: 1 creature
Save: Negates
Target bursts into flames. 2-12 damage per round, plus 1-4 damage and ignites flammable objects in 10′ radius. Saving throw each round.

Skye’s Spell to Sidestep the Real

R: 3″
D: 6 turns + 1/level
AoE: Special
Save: None
Open passage through solid matter, 2′ deep per level.

The Spell of Celeritous Relocalisation

R: Touch
D: Instantaneous
AoE: Special
Save: None
Transport caster and 250 lb + 150 lb per level, to anywhere on same plane.

Destination is… High* On target Off target** Mishap Low***
Very familiar 01 02-98 99 00 -
Studied carefully 01-02 03-95 96-97 98-99 00
Seen casually 01-04 05-90 91-94 95-98 99-00
Viewed once 01-08 09-80 81-88 89-96 97-00
Never seen 01-16 17-60 61-76 77-92 93-00

* 10′ above ground per 1% missed.
** d100% distance travelled in random direction.
*** Instant death if area is solid.

d20 Mishap
1 High velocity arrival — hurled d100 feet in random direction
2 Travellers scattered in 1 mile radius of arrival point
3 Travellers separated — reroll arrival chances separately
4 Only living matter transported
5 Only non-living matter transported
6 Out of phase — treat as Ethereal 16 Swap places with something at point of arrival
7 d100′ radius surroundings transported along with travellers
8 Transported d10 days back in time
9 Transported d100 days forward in time
10 Unexpected extradimensional passenger, roll random monster
11 Spawn evil twins — vanish if killed
12 Swap bodies — trade character sheets clockwise
13 Materialise partially inside objects — d6 damage x HD
14 Materialise missing pieces — save or lose an extremity
15 Materialise upside down — d4 damage
17 Explosion at target: 50′, 6d6 damage, travellers unaffected
18 Save vs. spells or turned inside-out
19 Dumped into Astral Plane
20 Travellers arrive safely, but are wearing different hats

Tenser’s Destructive Resonance

R: 6″ + 1″/level
D: Special
AoE: 1 object
Save: Special
Beam causes non-living objects to spontaneously explode. Larger objects more destructive but must hold beam for longer.

Weight (lb) Resonance time Base damage Explosive radius
1-5 Instant 1 2′
6-25 Instant d4 3′
26-100 1 round d6 5′
101-500 2 rounds d8 10′
501-2000 3 rounds d10 15′

Explosion causes base damage x caster level (or save for half).

Tzunk’s Distance Distortion

R: 1″/level
D: 1 turn/level
AoE: 10″ square/level
Save: None
Distances halved, doubled, or anywhere in between in area of effect.

Yon’s Obliging Parapet

R: ½“/level
D: Permanent
AoE: Special
Save: None
Wall of rock merges with existing stone. 100 square feet and ¼” thick per caster level.

6th Level Spells

The Agency of Far Despatch

R: Touch
D: Instantaneous
AoE: Special
Save: None
Powerful forces hurl caster and 250 lb + 150 lb per level to any location on same plane, no error, or interplanar travel as below. 1 round to recover after transit.

Destination is… On target 1-10 miles 1-100 miles 1 plane 2 planes Random plane
Very familiar 01-50 51-90 91-95 96-97 98-99 00
Studied carefully 01-25 26-50 51-75 76-83 84-90 91-00
Seen casually 01-10 11-25 26-50 51-65 66-80 81-00
Viewed once 01-05 06-10 11-25 26-48 49-70 71-00
Never seen 01 04-05 06-10 11-35 36-60 61-00

Ao’s Enervating Opalescent Eyes

R: 2″
D: 1 round/3 levels
AoE: 1 creature/round
Save: Negates
Caster’s gaze causes their choice of effect:

  • Charm — target becomes totally loyal and docile to caster.
  • Fear — refuse to face caster, cower or bolt (50/50) if confronted.
  • Sicken - ½ ability scores, ½ movement, lose 1 Constitution per day until dead.
  • Sleep — comatose slumber until wakened.

Non-humanoid types save at +2.

The Avulsion of the Spirit-Soul

R: Touch
D: Special
AoE: Special
Save: None
Project soul onto Astral Plane. Affects caster plus up to 1 other creature per 2 levels.

The Binding of True Names

R: 3″
D: Special
AoE: 1 creature
Save: None
Speak true name of creature and cast spell. Must then chant desired effect in verse, preferably rhyme (takes 1 round).

  • Command — subject obeys instruction.
  • Imprison — subject magically transported/confined.
  • Metamorphosis — subject transformed into something else.
  • Minimus Containment — subject shrunk to 1 inch and imprisoned in gem or similar object.
  • Slumber — subject sleeps, forever or until specified.
  • Transport — subject transported to any location on any plane.
  • Weakness — subject paralysed and unable to act.

The Call to the Assiduous Pursuer

R: 1″
D: Special
AoE: Special
Save: None
Invisible creature arrives in 1-4 turns and will obey spellcaster. Resents servitude and seeks to pervert instructions.

The Assiduous Pursuer AC 6 MV 6″/FL 24″ HD 9 D 2-16/2-16 SD invisible XP 2000 Faultless tracker. Flies silently and can carry 2 persons on back or draft horse in tentacles. If slain banished to own plane.

The Call to Inflexible Salvation

R: 3″
D: Special
AoE: Special
Save: None
Summons powerful, specific demon, demigod, god etc, or their servant. Summoned creature is under no constraints. Spell ages caster 5 years due to cosmic strain.

The Contingency of the Foreknown

R: 0
D: 1 day/level
AoE: Self
Save: None
Cast a spell; it will come into effect on caster’s person when specified conditions are met.

Daern’s Total Repulse

R: 0
D: 1 round/2 levels
AoE: 1″ radius
Save: None
Invisible, mobile field surrounds caster in 10′ radius and repulses all creatures.

The Excellent Prismatic Spray

R: 2″
D: Instantaneous
AoE: ½” square/level
Save: None
Darts of prismatic fire instantly slay 2d20 hit dice of creatures. 8 HD or more get a saving throw.

Hornung’s Indiscriminate Expulsion

R: 3″
D: Instantaneous
AoE: 1 creature
Save: Negates
Banish target to random plane.

d100 Plane
01-04 Abyss
05-08 Acheron
09-12 Faerie
13-16 Arcadia
17-20 Astral
21-24 Hell
25-28 Hunting Grounds
29-32 Heaven
33-36 Tartarus
37-40 Elemental (Air, Earth, Fire, Water)
41-44 Elysium
45-48 Energy (Positive or Negative)
49-52 Ethereal
53-56 Gehenna
57-60 Hades
61-64 Limbo
65-68 Nirvana
69-72 Mount Olympus
73-76 Negative Quasi-Elemental (Vacuum, Ash, Dust, Salt)
77-80 Outlands
81-84 Pandemonium
85-88 Para-Elemental (Ice, Ooze, Magma, Smoke)
89-92 Positive Quasi-Elemental (Lightning, Mineral, Radiance, Steam)
93-96 Prime Material
97-00 Valhalla

The Infallible Retrotropic Field

R: 0
D: 1 turn/level
AoE: 1′/level diameter
Save: None
Invisible field moves with caster, completely suppresses all magic in area of effect.

Khelpen’s Permutation of Gravity

R: ½“/level
D: 1 round/level
AoE: 3″x3″ square
Save: None
Reverse gravity in area of effect.

The Labyrinth of Elongated Shadows

R: 1″
D: Special
AoE: 1 creature
Save: None Target vanishes into mental labyrinth until they solve a maze provided by DM, or roll below.

Intelligence Time trapped
<3 1d4 turns
3-5 5d4 rounds
6-9 4d4 rounds
10-13 3d4 rounds
14-17 2d4 rounds
18+ 1d4 rounds

The Omnipotent Sphere

R: 0
D: 1 round/level
AoE: Caster Save: None
Impenetrable force protects caster absolutely from all physical damage.

Otiluke’s Freezing Orb

R: Special
D: 1 round/level
AoE: Special
Save: ½
Globe of absolute zero freezes water (100 cubic feet/level) or can be thrown, shatters for 4-24 cold damage within 10′ (save for half). Shatters if spell expires.

Otto’s Irresistable Dance

R: Touch
D: 1-4 rounds
AoE: 1 creature
Save: None
Target spasmodically dances, -4 to attack and AC, can do nothing but shuffle and tap.

The Scrutiny of the Omniscient Eye

R: 0
D: 1 round/level
AoE: Caster
Save: Negates
Perceive all things as they actually are. First time casters save vs. magic or go insane. Reverse causes target to see things as they are not — rich is poor, rough is smooth, beautiful is ugly.

The Sequester to the Ethereal Coil

R: Touch
D: 1 hour/level
AoE: Special
Save: Negates
Subject becomes Ethereal. Affects 1 creature per 2 levels, plus caster at his or her option.

Serten’s Immaculate Simulacrum

R: Touch
D: Permanent
AoE: 1 creature
Save: None
Create duplicate of creature from ice and snow. Requires token from original. Simulacrum has d20+40% of original’s hit points, knowledge, levels etc. Obeys commands from caster.

The Seven Symbols of Solomon

R: Touch
D: Special
AoE: Special
Save: Negates
Magic rune affects creatures which see, touch or pass over it.

  • Death — affects up to 80 hp of creatures.
  • Discord — bicker and attack companions, lasts 2-8 rounds.
  • Fear — flee 2d4 rounds, save at -2.
  • Hopelessness — do nothing and submit to any demand, lasts 3-12 rounds.
  • Insanity — go permanently insane.
  • Pain — convulsions, -2 to AC and -4 to hit.
  • Sleep — catatonic slumber for 1-12 turns.

Sirrian’s Spell Engine

R: 1″
D: 1 round/level
AoE: 1″ radius/level
Save: None
Intangible wheel sucks up all spells cast in area of effect. Caster can cause wheel to fire random spell at target. Sucks up 2 spell levels per caster level; explodes if overloaded or touched by magic item for 6d4 damage 20′ radius (save for half).

The Speculum of Retribution

R: 0
D: 1 round/level
AoE: Special
Save: Special
Reflects spells back towards caster if saving throw is made. Spells reflected back and forth until one side fails their saving throw.

The Spell of Elegant Dissolution

R: ½“/level
D: Permanent
AoE: 1 object/creature
Save: Negates
Cause all matter to permanently vanish, up to 1” cubic volume. Affects magical matter (or energy) as well, including magical barriers. Living creatures and enchanted objects get a saving throw..

The Spell of Forlorn Encystment

R: 3″
D: Permanent
AoE: 1 creature
Save: Negates
Target rooted to the spot and begins to sink into the ground. If spell is completed, target is trapped forever in small sphere deep underground. Reverse frees trapped individual plus 1-100 others.

The Spell of Geas

R: Touch
D: Special
AoE: 1 creature
Save: None
Willing individual magically commanded to carry out or refrain from some action; failure to comply causes target to sicken and die in 1 to 4 weeks.

The Spell of Temporal Disjunction

R: 0
D: Special
AoE: 15′ diameter
Save: None
Stops time for 1 round for all but the caster.

The Spell of the Stone That Weeps in Silence

R: 1″/level
D: Permanent
AoE: 1 creature
Save: Negates
Turns target to stone along with all their possessions. Reverse frees petrified creatures.

Tenser’s Transformation of the Heroic and Grotesque

R: 0
D: 1 round/level
AoE: Caster
Save: None
Caster’s hit points double, +4 to AC, attacks as fighter of same level and +2 to damage. Goes berserk until spell ends.

The Tower of Indomitable Intellect

R: 3″
D: 1 day
AoE: 1 creature
Save: None
Total protection from all mental attacks.

The Wrack of the Recalcitrant Spirit

R: 1″
D: Special
AoE: 1 creature
Save: None
Prepare a special document (4d8 hours and 5000 sp) bearing the name of a specific lower planar being. When read has following effects on being named: 1st round — being is immobilised unless magic resistance roll made, and 90% likely to retreat otherwise. 2nd round — acute pain and loss of 1 hit point per die. 3rd round — horrible pain, loss of 50% hp, and at end of round is confined to own plane in torture for number of years equal to caster level. Being is cumulative 25% likely per round to agree to any demand.