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Underwater Owlbear
Gods for a Western / Northern European Game May 30, 2022 God of thunder, the sky, battle, craftsmen Symbol a hammer or double-bitted axe, amber jewelry Grants priests the ability to call down lightning SWAT Micro Skirmish Wargame Apr 9, 2022 Inspired by this post on Numbers Aren’t Real and all the Ground Branch I’ve been playing with my brother. Alternating activations. Operators have 2 Lords & Domains Feb 20, 2022 Data on domain sizes and tax revenues, based on Anglo-Saxon and Norman England. Sources: Simple Death, Dying, and Dismemberment Rules Feb 13, 2022 Characters may bind their wounds after combat to restore 1 HP of damage sustained in that fight. Resting in camp for a night restores d6 HP, as long Dying Earth Spells by John Jan 30, 2022 I recently stumbled across John’s comment on Necropraxis where he talked about a Dying Earth-inspired magic-user spell list. I managed to find the Zine Month 2022 Contribution - How to use Markdown and Pandoc to publish zines. Jan 12, 2022 I started using Markdown and Pandoc last year to help me be more productive with my TTRPG-related writing. I was finding that when using Google Markdown Jam Entry - Barrows & Basilisks Nov 7, 2021 My submission to the Markdown Jam has been submitted! Check it out below. Barrows & Basilisks is my take on the original 1974 rules. It’s Into the Hollow v1.0 - Submitted! Aug 9, 2020 I’ve submitted my entry to the Eclectic Bastion Jam - Into the Hollow. A rules-light hack of Into the Odd, Into the Hollow lets you and a GM A Great Lakes Hexmap Jul 19, 2020 With 24-mile hexes Overland Travel Thoughts (And Lots of Math) Jun 28, 2020 I wanted to take some real-world numbers and use them as a basis for a simple overland travel system for RPGs. I’m not the first person to do this, The Fort Miami Rules Jun 27, 2020 The last few months, in the midst of COVID-19, the new civil rights movement, and me personally returning to work, I haven’t posted much. But I had Mausritter Bestiary 2 - Fearsome Foes Apr 28, 2020 6 hp, STR 10, DEX 12, WIL 8 Attacks: d6 sword Wants to exploit weaker creatures Weasel warbands Redmask - Tribal custom is to never clean the face Mausritter Bestiary 1 - Fellow Gentlebeasts Apr 21, 2020 3 hp, STR 10, DEX 12, WIL 8 Attacks: d6 bow Climb as fast as they can run Wants to defend their grove Squirrel tribes Sweetleaf - Expert distillers Chainmail - Heroes and Wizards and Wargame Spells Apr 4, 2020 I’ve been musing about the history of classes in the OSR recently. The first two “classes” were two units in Chainmail: Heroes and Wizards. Heroes Torches -- More Than Just Light Feb 21, 2020 Here are my combined light / initiative / difficulty / encounter check rules. I’ve cribbed ideas for these rules from multiple places - here’s a New Year, New Game Feb 2, 2020 Now that the holidays are over and we’re into the new year, I’d like to pay more attention to the blog again. I have to admit, over the holidays I Harrow Combat Mechanics Aug 26, 2019 The combat system of Harrow (as I’ve newly christened my homebrew RPG project) is based heavily on Into the Odd by Chris McDowell, with a few tweaks Harrow Core Mechanic Aug 22, 2019 My first post about my RPG project (Harrow) will cover its core resolution mechanic; the saving throw. I’ve chosen to use the term “saving throw” to Introduction Aug 18, 2019 I’ve started this blog to provide a place for me to collect and share my various ideas about worldbuilding, RPGs, the OSR / SWORDDREAM scene, and