Squirrel
3 hp, STR 10, DEX 12, WIL 8 Attacks: d6 bow Climb as fast as they can run Wants to defend their grove
Squirrel tribes
- Sweetleaf - Expert distillers who trade syrup and liqueur with neighboring communities
- Hightower - Live in fortress-oaks. Sally forth to retrieve their yearly acorn harvest
- The Watchers - Meticulously record observations of the forest floor in volumes of birchbark scrolls
- Briarbough - Expert archers. Rain thorn arrows down on interlopers.
- Green Ghosts - Use the year-round cover of evergreens to move unnoticed through their territory.
- Nightwing - Can glide between trees. STR 8. Nocturnal.
Mole
3 hp, STR 11, DEX 7, WIL 12 Attacks: d6 pick Burrow as fast as they can run Wants to produce fine works from the earth’s bounty
Mole excavation sites
- Sand dunes to make exquisite glassware
- Copper deposits to craft fine jewelry
- Landfills to scavenge human-made goods
- Tin mines to forge weapons and armor
- Riverbanks to collect clay for pottery
- Compost bins to gather loam for their mushroom farms
Songbird
3 hp, STR 7, DEX 12, WIL 10 Attacks: d4 beak Fly at 3x normal speed. Can speak with any creature. Wants to gain prestige among the courts
Songbird courts
- Sparrow - Populous, gregarious. Politically influential. Nest near humans and trade human goods to other creatures.
- Thrush - Have better relations with forest-dwellers than other songbirds due to spending more time on the ground.
- Finch - Brightly colored, flamboyant. Duels are frequently used to defend one’s honor.
- Wren - Small, drab colors. Less involved in politics than other songbirds.
- Lark - Live on the fringes of the forest. Viewed with suspicion by other songbirds.
- Swallow - Nimble fliers. Warlike; wage a perpetual campaign against shrikes.