I’ve started this blog to provide a place for me to collect and share my various ideas about worldbuilding, RPGs, the OSR / SWORDDREAM scene, and game design.
So, a brief biography. I’ve been worldbuilding nearly as long as I can remember, and many aspects of my current worldbuilding have their roots in ideas I came up with when I was 12 years old. Worldbuilding inspirations include:
My interest in RPGs started from reading the tattered AD&D books from my dad’s high school games, then 3.5e, 4e, 5e, as they were released, and finally I stumbled upon the OSR scene. I now tend to gravitate towards lightweight, modern OSR rulesets, such as:
My main RPG project right now is the culmination of years of abortive attempts at writing my own homebrew RPG system. It aims to be a lightweight OSR ruleset, designed with rules for dungeon crawling and looting, overland travel within small county-sized areas, and an emphasis on low cognitive load during play.
I have a few other worldbuilding projects that I might pick up at some point. One is a hard sci-fi near-future setting focused on orbital combat between hotshot Lancer pilots. Another is a traditional high fantasy setting, focused on the Ranger of a border March who shepherds a small village through the years, facing varying challenges depending on the seasons. These are mostly a collection of notes at this point, and haven’t been developed hardly at all.
So that’s where I’m at. The next few posts will probably discuss game design, then worldbuilding after having established how the system works. A name would also be good…