|||

Lords & Domains

Data on domain sizes and tax revenues, based on Anglo-Saxon and Norman England.

Sources:

Rural Areas

95% of population lives in rural areas. Density of ~20 people / sq mi.

Hide

Subdivions 1 household
Size ~120 acres
Population ~4 serfs
Tax Revenue 2s to lord
Military 1 levy
Administration None

Tithing

Subdivions 5 hides
Size 1 sq mi
Population ~20 serfs
Tax Revenue 10s to lord
Military 5 levy, 1 thane
Administration Lord

Manor

Subdivions 5 tithings
Size 5 sq mi
Population ~100 serfs
Tax Revenue 50s to lord
Military 25 levy, 5 thanes
Administration Lord
Manors vary in size, and some may contain more than 5 tithings. Lords may keep all tax revenue generated by their manor, but are obligated to provide military service to the king when marshalled.

Urban Areas

4% of population lives in small towns or ports. 1% of population lives in large towns or ports.

Small Town

Size ~7 acres
Population ~2,000 freemen
Tax Revenue 100s to king
Military 50 levy
Administration Freemen court (moot)

Large Town

Size ~30 acres
Population ~4,000 freemen
Tax Revenue 200s to king
Military 100 levy
Administration Freemen court (moot)

Small Port

Size ~7 acres
Population ~2,000 freemen
Tax Revenue Exempt
Military 50 levy, 5 longships
Administration Freemen court (moot)
Ports were often granted exemption from taxation and relative autonomy in return for providing for the naval defense of the king’s realm.

Large Port

Size ~30 acres
Population ~4,000 freemen
Tax Revenue Exempt
Military 100 levy, 10 longships
Administration Freemen court (moot)
Ports were often granted exemption from taxation and relative autonomy in return for providing for the naval defense of the king’s realm.

The Realm

Hundred

Subdivions 100 hides
Size ~20 sq mi
Population ~400
A census division for the purposes of surveying population and military capacity.

Shire

Subdivions 4-40 hundreds / towns / ports
Size 80-800 sq mi
Population 1,600-16,000
Administration Reeve
An administrative division for judicial purposes.

Small Kingdom

Subdivions 1-4 small towns or ports, 0-1 large town or port, 4-8 shires
Size 5,000-25,000 sq mi
Population 100,000-500,000
Military 25,000-125,000 levy, 5,000-25,000 thanes, 0-30 longships
Administration King

Large Kingdom

Subdivions 5-20 small towns or ports, 1-5 large towns or ports, 20-40 shires
Size 25,000-100,000 sq mi
Population 500,000-2,000,000
Military 125,000-500,000 levy, 25,000-100,000 thanes, 20-100 longships
Administration King

Up next Simple Death, Dying, and Dismemberment Rules Characters may bind their wounds after combat to restore 1 HP of damage sustained in that fight. Resting in camp for a night restores d6 HP, as long SWAT Micro Skirmish Wargame Inspired by this post on Numbers Aren’t Real and all the Ground Branch I’ve been playing with my brother. Alternating activations. Operators have 2
Latest posts Gods for a Western / Northern European Game SWAT Micro Skirmish Wargame Lords & Domains Simple Death, Dying, and Dismemberment Rules Dying Earth Spells by John Zine Month 2022 Contribution - How to use Markdown and Pandoc to publish zines. Markdown Jam Entry - Barrows & Basilisks Into the Hollow v1.0 - Submitted! A Great Lakes Hexmap Overland Travel Thoughts (And Lots of Math) The Fort Miami Rules Mausritter Bestiary 2 - Fearsome Foes Mausritter Bestiary 1 - Fellow Gentlebeasts Chainmail - Heroes and Wizards and Wargame Spells Torches -- More Than Just Light New Year, New Game Harrow Combat Mechanics Harrow Core Mechanic Introduction